Blood Money is a famous horizontal and vertical scrolling shooter, initially released for the Amiga (OCS) systems in 1989 and later ported to the Atari ST and the PC (DOS) computers. Blood Money was also ported quite successfully for the 8bit Commodore64. Though its great graphics and sound, the game was also memorable for its high level of difficulty!
STORY / GAMEPLAY Blood Money is the official sequel to 'Menace', a poor arcade shooter with ugly graphics and extremely crappy gameplay. Fortunately, Blood Money beats its predecessor in every aspect. The game's world is divided into 4 different planets and there are 4 different ways to fight. The first world is made of metal and you fly through it with a helicopter. The second one is a large sea world where you sail through with a submarine. The third one is a frozen world, where you pass through wearing a spacesuit and the last one is a volcanic world of fire where you fly using jetpacks. The whole weaponry you use can be upgraded through stations found in various places along the levels. In order to buy new goodies you must first collect coins after killing your enemies and spend the cash wisely. Enemies vary in every world, from small insects to even giant dragons. The game can also be played in a 2-players mode. Although a classic and famous shooter, Blood Money was never able to be one of the best shooters of the home computers era due to its high difficulty level and lack of innovation!
GRAPHICS / SOUND The Amiga version has some nice visuals with at least 32 colors on screen. The sprite animation and background scrolling are both smooth (though slow-paced). The game scrolls both horizontally and vertically, while the game is played from an R-Type perspective. Note that the Amiga version starts with an awesome intro animated scene with stunning -for its time- graphics and sampled music (note that this intro is missing from the Atari ST and PC versions). In terms of sound you can choose either music (a very well composed tune, which unfortunately is the same in every World) or sampled sound effects only!
In-game music sample:
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CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs