Metal Mutant is a side scrolling action adventure game, developed and published by Silmarils for the Atari ST, Amiga (OCS) and PC (DOS). The game looks pretty much alike the other diamonds from Silmarils, Targhan, Starblade, Colorado. The Amiga version comes with 1 disc.
You control the Metal Mutant Machine and you land to the planet Kronox in order to search and find a mad computer called Arod 7. As a Metal Mutant, you can transform into three different morphs. First one is a metal warrior who uses a large axe, can jump through large gaps or can lift himself up using a wire, when needed. The second morph you take is a kind of a dragon who can bite his opponents (especially the short ones) and can produce flames though his mouth and tail. The third one is a track wheeled robot that looks like a small tank. It uses cannon and can fire against enemies from a great distance. You can transform among those three mutants at any time, depending on the need you are into. Through the game, you collect various upgrades than can increase energy, power up weapons and more.
Metal Mutant features good environments, sprites and fluid animation. The color palette used is mainly based on green. The sound features sampled FX and other ambient sounds with each mutant having its own sound FX. The intro music is a well composed sampled track (as Silmarils uses in every of their game). The game on the Amiga looks pretty much the same as the ST and PC counterparts.
In-game music sample:
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CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs