You take action by controlling a Midnight Resistance fighter. Our hero fights against the Crimson Corps (a paramilitary organization run by a mad man King Crimson). Crimson Corps have kidnapped a scientist who happens to be you grandfather. So, you set off in order to eliminate the whole organization and save your relative from them. On your way, you gain a sort of coins which you can use them on an armory and buy better weapons. The world is divided into 9 levels, each one with its own big boss for you to kill.
The action is fast with plenty to see and shoot, and some of the end-level bosses are quite hard to overcome. Most of the action-packed stages are well thought out and varied, adding to the fun immensely! The difficulty level is spot-on, with the game's learning curve set at just right point and the gameplay is straight forward and fun.
The Amiga port is the closest graphical approximation to the original, retaining its simultaneous 2 player mode and scrolling playfield. The Atari ST has similar resolution but is limited to single-player mode, and uses a flip screen system instead of scrolling.
The Amiga port is colorful with nicely detailed sprites and environments that scroll quite smooth. Sprite animation looks pretty much like the coin-op too, and although the scenes use a quite dark list of colors here, the overall visual experience is good. As with the ST port, due to limited hardware resources the HUD is no longer superimposed over the playfield (as with he arcade version).
Sound is also fine, and the game offers a nice military-style tune and lots of death n destruction sound effects. Both which are up to high standards set by the arcades.