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16bit Consoles: 78
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info


GenreArcade Platform
Developer / PublisherMitchell Corp / Ocean
Media1 x disk
Reviewed byP.Dial
This arcade platform was well known from the arcade coin-op machines which consists of 50 levels in total in which you must destroy the balloons that bounce around the playfield. Developed by Mitchell Corp and published by Ocean, Pang was converted in 1990 for the ST, Amiga, Amstrad CPC, Amstrad CPC+, Spectrum ZX, Commodore 64. The Amiga version comes with one disc.
Pang In this game, you play either alone or in Two Players mode with a friend. You travel across the world and you main cause is to shoot and vanish them from the screen all bouncing bubbles before they come falling down on top of your helpless sprite. Your main weapon is a wire shooter which can be upgraded through various bonuses. You may also use a laser gun (as a bonus) to burst bubbles. Other bonuses are the time freezer clock, the shield, double wire and more. You can run along the horizontal platforms and up or down any ladders that may be nearby. Sometimes you see some cute foes like owls or lobsters passing through your screen and you must shoot them. Gameplay is fantastic and addictive, especially when you play along with a friend. Note also that the game is set against clock, and as you progress the time limit...decreases! There are 50 levels in total, most of which feature famous pieces of scenery from different countries (such as Athenian Acropolis, Statue of Liberty, Mount Kilimanjaro etc).

The Amiga version offers colorful backdrops that are well drawn and add to the game's cute appeal having minor differences here with the Atari ST version. It looks like being the best arcade conversion among its counterparts though. The main sprite has been defined and animated superbly.
Sound is good but apart from the annoying in-game tune and the pop as the bubbles burst nearby, there's not a lot more to fall upon your eardrums same as for the original arcade version. Pang is one of the best arcade platforms conversions ever made on the 8 and 16 bits computers.
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Intro/Menu music:  In-game music sample:
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms

24 colors
Atari ST

35 colors
Commodore Amiga OCS/ECS
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
comment on 2012-03-16 14:03:09
16bitManiacJoin Date: 2012-03-16
Yet another jewel to the platform collection. The coin-op and the Amiga version looked so alike!
comment on 2019-03-11 10:58:29
alex76grJoin Date: 2017-03-19
Αν το είχα αποκτήσει νωρίτερα, θα είχα γλιτώσει πολλά κέρματα που έριξα στο coin-op. Ήταν ίδιο με τα arcade στην Amiga.
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