Apidya is a side scrolling shoot 'em up developed exclusively for the Amiga computers in 1992.
STORY / GAMEPLAY The year and the place are unknown! Somewhere in the world, in the year 19xx, an evil, black magic lord called Hexare has turned the place into a vast natural environment infested with insects. You are Ikuro, a happy young man who leads a peaceful life with your girlfriend Yuri! Your peace and your very life is now threatened because the evil Hexare sends a swarm of insects to attack your house. Your are away from home and the deadly insects spot and attack Yuri, stinging her all over and injuring her badly. Now you must hurry up, find an antidote for the insects' venom to save Yuri and avenge the attack, destroy the enemies and finally eliminate the evil lord! You transform into a lethal wasp...and you set off for revenge! On the way you will gather numerous power ups that will enhance your firing potential and your moving speed.
GRAPHICS / SOUND Apidya borrows some features from other spectacular shooters of the 90s, such as Team 7's Project X. The weapons can be upgraded after gathering bonuses from killing enemies and you can choose the upgrade by pressing the space button (a la Project X) when the weapon is ready to be used (highlighted). Apidya's graphics are awesome and vividly colored (featuring more than 40 colors on-screen) but the game's strongest aspect is the sound. The great music scores of the game were composed by Chris Hulsbeck (the man behind the great Turrican music). Of note is the fact that the game's music scores were performed live in several Music Concerts like the Symphonic Game Music Concert. In every aspect, Apidya is one of the best shoot 'em up games ever created on the Amiga OCS home computers.
In-game music sample:
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs