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Game info
Amiga

Birds of Prey

Birds of Prey
GenreFlight Sim
Developer / PublisherArgonaut Software/ EA
Released1991
Media2 x disk
Rating
Graphics:8.0
Sound:8.5
Gameplay:8.5
Overall:8.0
Reviewed byndial
Birds of Prey is a modern combat flight simulator with a stunning selection of 40 aircraft to fly. Everything related to air combat is included in depth and detail and, although the game managed to create the computerized, dehumanized feel of modern air combat extremely well, it was too complicated and definitely not something for the casual player who doesn't want to spend hours reading the manual! The game was released only for the Commodore Amiga and PC (DOS).
 
Review
Birds of PreyBirds of Prey is a fairly complex combat flight simulator by Argonaut Software, featuring a lot of different planes and missions. It offers the stunning selection of 40 aircraft to fly (!). The game is focused on a real time campaign environment on a fictitious map, with two sides taking part, Side A (Blue), composed of Western aircraft (resembling NATO), and Side B (Red), composed of Eastern aircraft. The depicted game's map is fictitious, but it's strategically interesting, with 3 airbases for each Side, and one aircraft carrier plus several useful ground facilities(factories, power-plants, radar stations, cities). You can pick a mission and get into the cockpit of just about anything going, for either side. You can mount attacks on ships, factories, and tank battalions. And yes, you may also drop supplies from your Hercules, or strafe an area with the A-10's big gun or refuel in mid air (!), a feature that was introduced for the first time on flight sims! More on these note that the Amiga version contained a breathtaking intro that is sadly completely missing in the PC version of the game.

Speaking about the wonderful intro only on the Amiga version, is showing two F-16s entering a dogfight with 2 MiG-29s all flying supersonic close to ray-traced mountains and terrains. And everything moves fast and smoothly animated! We've all seen such impressive introductions on the Amiga systems in various games, such as Blood Money, The Killing Game Show and lots more! Well, the in-game graphics in Birds of Prey are good for their time, above average in fact, but the landscape graphics are not as detailed as I was expecting. Not bad though at all, having quite smooth 3D motion and aircraft animations (moving wings for the F-111, Tornado, F-14 etc). Also the aircraft armament is visible, a feature missing on all combat flight simulators of its time. There no huge differences between the Amiga and the PC version (running in VGA graphics) in terms of graphics , except a few more colors for the PC and a bit faster scrolling in the full-3D environments during flight. But both versions look and play equally good I think!
The sound is pretty good too, with various nicely digitized sound effects (excellent jet engine sounds etc). You can even hear the enemy missiles flying past you, it's very impressive!
 
Screenshots
  • Birds of Prey
  • Birds of Prey
  • Birds of Prey
  • Birds of Prey
  • Birds of Prey
  • Birds of Prey
  • Birds of Prey
  • Birds of Prey
  • Birds of Prey
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Commodore Amiga OCS/ECS
PC MS-DOS
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
comment on 2014-01-23 23:50:41
ndialJoin Date: 2009-06-03
Well, one of the most impressive intros I ever seen on an Amiga 500 machine!
 
comment on 2019-03-11 10:16:13
alex76grJoin Date: 2017-03-19
Το είχα πειρατικό χωρίς την δισκέτα της επικής εισαγωγής. Είχα ασχοληθεί αρκετά μαζί του, όσο βέβαια γινόταν αυτό χωρίς το manual. Είχε εντυπωσιακή database για αεροπλάνα από ότι θυμάμαι.
 
 
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