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Game info
Amiga

Battle Valley

Battle Valley
GenreShoot em Up
Developer / PublisherHewson
Released1989
Media1 x disk
Rating
Graphics:7.0
Sound:8.5
Gameplay:7.0
Overall:8.0
Reviewed byndial
Battle Valley is a nice side-scrolling shoot em up with strategic elements that add a very welcome "thinking" factor to this smooth and colorful title. The game was released on the Amiga, as well as for the Commodore 64, Amstrad CPC and ZX Spectrum.
 
Review
Battle ValleyTerrorists have managed to steal two nuclear weapons! Your mission is to capture all terrorist bases, three located in either direction. Then the two missiles have to be destroyed in their silos, found beyond the two farthest bases. This must be all complete before the countdown reaches zero, otherwise the missiles will be launched and the world destroyed.
In between the bases lie many different weapons, which steadily increase in speed and complexity as more ground is covered. Most of the enemy countermeasures can be eliminated by using the helicopter, and the remainder must be destroyed using the tank (the terrorist bases and missile silos can be destroyed only with the tank too!). Apart of shooting and destroying everything, the helicopter has a winch which is used to collect broken bridges or to collect extra ammunitions from rooftops, whilst the tank collects ammunition when it is halted on the grid at an ammo dump.
Getting far the level in this side-scrolling shooter is quite difficult, believe me!

The graphics are cute although too dark, having smooth sprite animation and fast action (if you press F1 key increase speed while F2 decreases). Well I was expecting much better results from the Amiga's hardware (the game looks pretty good on the 8bit home-computers). The best part of the game's production is ...the sound. The sound is pretty good although you only get SFX or music during gameplay. The loud booming sound effects are excellent, but the music is even better I think!
 
Screenshots
  • Battle Valley
  • Battle Valley
  • Battle Valley
  • Battle Valley
  • Battle Valley
  • Battle Valley
  • Battle Valley
  • Battle Valley
  • Battle Valley
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
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The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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