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Game info

Jurassic Park

Jurassic Park
GenreAction Adventure
Developer / PublisherOcean
Media4 x disk
Reviewed byndial
The game is a mix of action and adventure elements, and the scenario is similar enough to the famous block-buster so that to have an idea what to expect, but different enough so that the problems are not those solved in the movie. Gameplay is a mix of a multi-directional pseudo 3D perspective and a first-person arcade shooter in a 3D maze environment in which you're slowly being hunted down by deadly raptors.
Jurassic ParkAs Dr Alan Grant, a world-renowned paleontologist, you have been invited to Jurassic Park to examine the cloned dinosaurs. The creatures are monitored and controlled by huge super-computer and you have been assured that you can explore the island and see these breathtaking dinos in complete safety. But something has gone terribly wrong, like it always does. Jurassic park's computer engineer has sabotaged the security systems, and electrifying fences and motion sensors systems are down. Hundreds of fearsome prehistoric predators, such as raptors and tyrannosaurus, have escaped their pens! The scenario follows the story of one of the best movies of all time, The Jurassic Park. The game starts just after the T-Rex pushes the visitor's van into its pit (such a scene comes from the movie).
You start roaming the park with a basic weapon, a Taser, which throws out a bolt of electricity which will destroy some smaller dinos and stun others. Fortunately you'll find other more effective weapons dotted around the park. Terminals connected to the motion sensors can be used to call up information or control park functions, like opening gates and doors.
Gameplay game contains two main missions. First you must find Tim and Lex and back them to their grandfather John Hammond (the park owner). In the second mission you must set the power back on line and returning alive, so everybody can leave the island! Note that the first mission is played in a multi-directional pseudo 3D perspective whilst, the second is played like a first-person arcade shooter in a 3D maze environment in which you're slowly being hunted down by deadly raptors!! Get everybody out of the island but this time it won't be half as easy as it was on the movie... The gameplay is not quite intensive or compulsive enough to make the game an absolute corker, but it sure as hell makes a fine change from the turgid and unimaginative stuff we are used to getting this from big licenses.

The game features nice graphics on both ECS/AGA, using correct colors and beautifully drawn pseudo 3D environments for the first section. They are highly detailed and very colorful and the dinosaurs and some of the backdrops are worth a second look. Some parts of the game push Amiga both sonically and graphically to the limits (especially when seen the CD32 intro!). The second mission features an affordable 3D-maze environment (especially on the AGA version). The game's speed in these section (level 2) and particularly on the AGA chipset is a revolution for its time with pretty smooth scrolling.
What is also impressive here is the sound! The continuous soundtrack is great and it does not become boring at all. The music fits your current locale i.e. a jungle rhythm for outdoor areas, a spooky/creepy sounding music for tunnels and the like. Sound effects are fully sampled and well integrated with the intense gameplay here.
  • Jurassic Park
  • Jurassic Park
  • Jurassic Park
  • Jurassic Park
  • Jurassic Park
  • Jurassic Park
Intro/Menu music:  In-game music sample:
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms
Commodore Amiga OCS/ECS
Commodore Amiga AGA
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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