As Dr Alan Grant, a world-renowned paleontologist, you have been invited to Jurassic Park to examine the cloned dinosaurs. The creatures are monitored and controlled by huge super-computer and you have been assured that you can explore the island and see these breathtaking dinos in complete safety. But something has gone terribly wrong, like it always does. Jurassic park's computer engineer has sabotaged the security systems, and electrifying fences and motion sensors systems are down. Hundreds of fearsome prehistoric predators, such as raptors and tyrannosaurus, have escaped their pens! The scenario follows the story of one of the best movies of all time, The Jurassic Park. The game starts just after the T-Rex pushes the visitor's van into its pit (such a scene comes from the movie).
You start roaming the park with a basic weapon, a Taser, which throws out a bolt of electricity which will destroy some smaller dinos and stun others. Fortunately you'll find other more effective weapons dotted around the park. Terminals connected to the motion sensors can be used to call up information or control park functions, like opening gates and doors.
Gameplay game contains two main missions. First you must find Tim and Lex and back them to their grandfather John Hammond (the park owner). In the second mission you must set the power back on line and returning alive, so everybody can leave the island! Note that the first mission is played in a multi-directional pseudo 3D perspective whilst, the second is played like a first-person arcade shooter in a 3D maze environment in which you're slowly being hunted down by deadly raptors!! Get everybody out of the island but this time it won't be half as easy as it was on the movie... The gameplay is not quite intensive or compulsive enough to make the game an absolute corker, but it sure as hell makes a fine change from the turgid and unimaginative stuff we are used to getting this from big licenses.
The game features nice graphics on both ECS/AGA, using correct colors and beautifully drawn pseudo 3D environments for the first section. They are highly detailed and very colorful and the dinosaurs and some of the backdrops are worth a second look. Some parts of the game push Amiga both sonically and graphically to the limits (especially when seen the CD32 intro!). The second mission features an affordable 3D-maze environment (especially on the AGA version). The game's speed in these section (level 2) and particularly on the AGA chipset is a revolution for its time with pretty smooth scrolling.
What is also impressive here is the sound! The continuous soundtrack is great and it does not become boring at all. The music fits your current locale i.e. a jungle rhythm for outdoor areas, a spooky/creepy sounding music for tunnels and the like. Sound effects are fully sampled and well integrated with the intense gameplay here.