Manchester United Europe is soccer game, being slightly slower with different viewpoint and simpler rules than the famous Kick Off series and Sensible Soccer early in the 90s. Although it doesn't beat the big two, still is very playable and great fun to play. Released for the Acorn Archimedes, Commodore Amiga, Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum.
Manchester United is the world's first game based on the famous British club of the same name. Although it takes a completely different approach to the big two, Sensible Soccer and Kick Off series, it is still almost as playable if not as much fun! The game supports headers, volleys and sliding tackles (hard to master with Kick Off and Sensible). The only difficulty may found with mastering the control over your shots. But once you do learn, you will begin to reap the benefits immediately. Note that players can get suspended for bad fouls while their victim may be injured. Both free kicks and corners can be accurately aimed by moving a cursor where you want the ball to land. There's a bit of managing to do via the icon-driven menu system. Each member of squad has a position and several individual skill ratings. Players aren't set in their abilities though: you can use the selective training option to improve each of six attributes. Old players can be sold and new players bought via the transfer system. You can attempt to buy any of the players on the transfer list or make a bid for those not listed although they're likely to cost more. If another club makes a bid for one of your players you can accept, refuse or even insult the chairman if it's a derisory offer!
Graphics are pretty nice in the Amiga and look identical to the Archimedes version, having pretty detailed pitch and surroundings of the stadiums. Player's animations are fine, but I would expect more frames per sprite here. But when you score a goal, the game offers one of the best animations seen in a football game back then. The delighted goalkeeper runs down the pitch and slides in his knees, taking the applause and cheers from the team's adoring fans while the goal-scored) team is celebrating punching both their hands into the air (!). Sound here is great I believe, featuring a pretty cool main-menu tune while there are several random sampled crowd noises, referee whistles etc.
In-game music sample:
Some videos belong to retroshowcase.com (indicated); others not
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs