Full Contact is a quite impressive martial arts / fighting game released exclusively for the Amiga with great visuals and awesome sound. Team17's intention was to produce a game that made use of the Amiga's unique capabilities and was not just another lousy port of an Atari ST game...! And they really delivered!
STORY / GAMEPLAY Full Contact is a classic martial arts fighting game in which you play the role of a lone warrior who must avenge his family's honor by killing anything and everything that challenges him! But the case is not just killing since you'll have the chance to also upgrade your skills along the way. This will enable you to inflict more damage on any enemy or kick and punch just that little bit faster! There is a variety of moves available for you, but at the same time your opponents have a selection of moves too, some of them unavailable for you until you progress further in the game and upgrade your skills. Some of your opponents are equipped with deadly weapons like katanas, spikes and more. If you defeat a Triad thug, you'll be invited to attend some bonus challenges where you can improve various skills. Kill all eight and your family's honor will be avenged! The gameplay is getting quite difficult as you progress though. The enemy fighters are much stronger or faster than you, so it's very important to upgrade your skills (stamina, punches, kicks, speed etc). Full Contact is a nice karate game!
GRAPHICS / SOUND The graphics are pretty good. The game starts with an excellent (demo-scene like) introduction where you see a Chinese landscape at sunrise, while a full motion animated fighter shows his kung-fu style techniques (an animation taken from the mid 80s blockbuster movie "The Kickboxer" starring Jean Claude Van Damme). During gameplay, the backgrounds (although static) feature some nice Chinese-style landscapes with a wide color palette. The sprites are fairly large (120x90 pixels) and are also reasonably detailed but, due to the sparse animation, they move a bit clumsy! The game's sound is impressive! The awesome music score at the intro (and also the one at the game's main menu) are one of the best tunes I've ever heard on an Amiga system! The in-game sounds are nicely done too, featuring several sampled ambient sounds, voices, shouts and battle cries!
In-game music sample:
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs