The final chapter of the excellent Shadow of the Beast saga released in 1992 but this time only on the Amiga.
Aarbron has finally regained his human shape but must defeat Maletoth once and for all to become fully human. The gameplay is a combination of action and puzzle solving, with an emphasis on the latter. Typical puzzles involves levers and chains moving hooks, bridges, and doors. The game has four distinct stages instead of one big area. The game placed less of an emphasis on the action elements so prominent in the first two games, instead preferring a more cerebral approach. It did not get as much attention as its predecessors, with most praising the improvements in gameplay and toning down of the difficulty level and graphics.
Its graphics and sound, though still high quality, were not revolutionary anymore in 1992. The level detail is good although the color usage has been dramatically reduced (as in Beast II) compared to the original Beast I. The last was using 128 colors on screen while the two other sequels only 64! Not know why Reflection (developer team) did that really! Either way I liked the level design here (much like Beast II), the fluid animation of the sprites and (again) the great parallax scrolling at both foreground and background. The sound is pretty good too, similar to Beast II (again, Beast I visuals and sound were way better) featuring several catchy in-game tunes and digitized SFX at all times.
In-game music sample:
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CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs