Super Cauldron is a 1993 action platform game by Titus that fits pretty well to their long list of games. It is the third game in the excellent hit series Cauldron and was released only for the Commodore Amiga, Atari ST, PC (DOS) and Amstrad CPC computers.
STORY / GAMEPLAY You play the role of Zmira (a brave young witch) must travel across three different worlds in the kingdom of Cauldron. Your quest is to free people that have been enslaved and captured by the Evil Sorcerer, search and acquire a number of lost magical powers and spells and, finally, destroy the Evil Sorcerer inside his own haunted castle. There are 12 spells to collect and you will need all of them in order to complete the game. The spells include fireballs, lightning and bombs, while others contain some weird -yet valuable- stuff like magical staircases, bridges etc. Equipped with magical stones as your basic weapon, you will fight your way through a variety of levels, each set in a fantasy world with appropriately scary monsters (like vampire bats, etc.) and creepy atmosphere. What differentiates Super Cauldron from the other Titus games is the inventive level design and cool power-up items. For example, you can pick up a broom to fly around the screen, although it may have limited use. There are many items to find and secret areas to discover. Super Cauldron has plenty of fun quirks and you surely need some more time spent to master it since there are times that it gets really frustrating.
GRAPHICS / SOUND The visuals are quite nice and each stage is very colorful and detailed, offering up to 32 colors on screen on the Amiga version (while comparably the ST version has 16 colors). When I first played this game on the Amiga, I was absolutely amazed by the graphics (especially by the detailed backgrounds and sprites design). The frame-rate on the Amiga is flawless (far better compared to the ST) and the sprites move pretty fast and smooth. Also, the Amiga version uses a few more details at the foreground (these details are missing on the ST) and sports parallax scrolling as well. The game's sound leaves a little to desire. The tune is standard and the sound effects are not bad (most of them are sampled). Unfortunately (and this is strange for the Amiga) you can only choose either music or sound effects during gameplay. Of note: both intro and in-game music are very decent and amusing.
In-game music sample:
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CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs