Total reviews!
Handheld: 57
16/32bit Computers: 676
8bit Computers: 395
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 28
OnLine members
Currently: 6
Play old-school now!
Partners!
Retro Partners!



Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
Total hits!
Flag Counter
 
Game info
Amiga

Blazing Thunder

Blazing Thunder
GenreShoot em Up
DeveloperPAL Developments
PublisherHi-Tec Software
Released1991
Rating
Graphics:8.0
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Blazing Thunder is a vertical scrolling action shooter that looks pretty much like Ikari Warriors. The game was released for the Amstrad CPC, Commodore 64, ZX Spectrum and the 16bit Amiga and Atari ST.
 
Review
Blazing ThunderSTORY / GAMEPLAY
The story takes place somewhere in the future where you find yourself in the middle of a tank battle. There are no outstanding features to the game really. Your main goal is to just control your tank around the levels shooting anything that moves, until you reach the end of the level where a large enemy vehicle awaits (a tank, a chopper etc). The further you advance, the better weapons and power-ups you'll collect. Along your way you must also avoid enemy minefields! The game is quite playable but hard enough to last. It's surely fun for a while but it's not as addictive as Ikari Warriors but that doesn't stop Blazing Thunder from being a great little shooter.

GRAPHICS / SOUND
The Amiga version has 27 colors on-screen, smooth scrolling, very detailed backgrounds and pretty large sprites. Soundwise, the Amiga version features a good introductory tune and sampled in-game sound effects like enemy cries (differently pitched), cool gunshots, explosions and more. Unfortunately there is no in-game music (much like in the 8bit versions) which is rather awkward for an Amiga game.
 
Screenshots
  • Blazing Thunder
  • Blazing Thunder
  • Blazing Thunder
  • Blazing Thunder
  • Blazing Thunder
  • Blazing Thunder
  • Blazing Thunder
  • Blazing Thunder
  • Blazing Thunder
  • Blazing Thunder
  • Blazing Thunder
  • Blazing Thunder
 
Comparable platforms



16 colors
Atari ST



27 colors
Commodore Amiga OCS/ECS
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Retroshowcase games
Lethal Species
Music Player!
Play ZX on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Random Old Ads!
Puzzle!
Design & developed ndial / dialtech.gr
Google+
 
Free counters!