|Play old-school now!|
|Genre||Shoot em Up|
|Blazing Thunder is a vertical scrolling action shooter that looks pretty much like Ikari Warriors. The game was released for the Amstrad CPC, Commodore 64, ZX Spectrum and the 16bit Amiga and Atari ST.|
STORY / GAMEPLAY
The story takes place somewhere in the future where you find yourself in the middle of a tank battle. There are no outstanding features to the game really. Your main goal is to just control your tank around the levels shooting anything that moves, until you reach the end of the level where a large enemy vehicle awaits (a tank, a chopper etc). The further you advance, the better weapons and power-ups you'll collect. Along your way you must also avoid enemy minefields! The game is quite playable but hard enough to last. It's surely fun for a while but it's not as addictive as Ikari Warriors but that doesn't stop Blazing Thunder from being a great little shooter.
GRAPHICS / SOUND
The Amiga version has 27 colors on-screen, smooth scrolling, very detailed backgrounds and pretty large sprites. Soundwise, the Amiga version features a good introductory tune and sampled in-game sound effects like enemy cries (differently pitched), cool gunshots, explosions and more. Unfortunately there is no in-game music (much like in the 8bit versions) which is rather awkward for an Amiga game.
|CPU: Motorola MC68000 7.16 MHz|
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
|12bit RGB 4096-colors palette |
(32 to 4096 colors on screen)
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