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Game info


GenreShoot em Up
Developer / PublisherUbisoft
Media3 x disk
Reviewed byndial
A fantasy arcade action game switching gameplay from pseudo-3D to 2D and featuring unique graphics and sound. Originally released on Amiga and then on Atari ST and PC (DOS). Unreal is a real graphics and sound showcase for the Amiga hardware and worth every penny spent back then!
Unreal At the Land of Nothingness (!), Arabatan and his lovely wife, Isolde, live peacefully near a lake. The unique with this couple is that they have a special friend, a dragon named Dracus! But one day while out walking, Isolde was kidnaps by the evil Master of Darkness who was mesmerized by her beauty and declared he would marry her on Mortenis Day, not long off! Your mission is to rescue her, having the precious help of your dragon friend.
The game consists of eight levels, five in pseudo-3D! Initially the game sees you aboard Dracus, flying on high speed (only!) and collecting crystals for bonuses while avoiding trees, hills and huge dinosaurs, bears etc! The second level goes to 2D controlling Arabatan with his paltry sword and battle with various warriors and small dragons! Be careful though because several deadly obstacles fly on you such as rocks etc. Oh, you must look around carefully (especially when in 2D mode) to unravel clues to advance. Also by poking your sword into a nearby fire, it is magically transformed into a flairy weapon which makes enemy bashing considerably easier, saving your energy in the process. Just keep an eye on you flaming sword, because it may kill you instantly if carrying it in this state for too long.
Overall, the game is great with much playability and difficult enough gameplay to keep your interest alive. Unreal is a real graphics and sound showcase for the Amiga hardware and worth every penny spent back then!

The Amiga has the best version in terms of graphics and sound when compared to the Atari ST and PC versions. It features several more graphical touches like resolving moons and multi-level scrolling but also a number of different switching screen resolutions (high res for the title screens, low for the pseudo 3D levels for ultra fast bits and standard the 2D horizontal levels). The color palette may vary from 16 colors on-screen (in the pseudo 3D levels for ultra fast action) to 64 colors mode (EHB) in 2D levels. It is a real piece of art at times here!
The sound is awesome in the Amiga version featuring a great introductory tune and high quality sampled SFX during gameplay (cricket sounds found on the trees, fire crackling, owls getting in on the act etc).
  • Unreal
  • Unreal
  • Unreal
  • Unreal
  • Unreal
  • Unreal
  • Unreal
  • Unreal
  • Unreal
  • Unreal
  • Unreal
Intro/Menu music:  In-game music sample:
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
comment on 2019-03-11 10:53:44
alex76grJoin Date: 2017-03-19
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