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Game info
Amiga

Wonderdog

Wonderdog
GenreArcade Platform
Developer / PublisherCore Design
Released1993
Media2 x disk
Rating
Graphics:8.5
Sound:8.5
Gameplay:7.0
Overall:8.0
Reviewed byndial
A cute side-scrolling platformer developed by Core Design and released by JVC for the Sega Mega-CD console in 1992 and ported on Amiga (OCS/ECS and AGA chips) computers only in 1993.
 
Review
WonderdogEvil General Von Ruffbone and his royal army of vicious dog troopers attacks the peaceful dog-ruled planet, called K9! Dr. Kibble fast tracks the Wonder Dog project, in order to save his world. The project is an experiment to create a super-powered dog but running out of time, the doctor tests the serum on his newborn son and sends him to Earth with a special outfit called the Wonder Suit and in order to develop his skills (Earth is already doomed under Von Ruffbone!).
The game consists of seven perilous levels, gaining the required combat skills and defeating adversaries in order to return and save your planet from annihilation! You cope with fluffy bunnies, swooping ducks, spiky hedgehogs, wily foxes and angry pit bulls in your way. At the end of every stage you fight with a boss...usually 5-8 times bigger than you!!!
Note that you can find various items on your way that can be picked up and give you extra power, energy etc
The game is a good platformer with great fun but is by no means a classic. It is difficult enough to play, and sometimes is getting frustrating (at least to me) because most of the times you will get the feeling that the little dog slides on ice or oil instead of a normal ground! and that makes the gameplay quite unfair! But definitely, worth to give it a try due to its nice presentation!

Well the game has very nice graphics and speedy enough sprites. Scrolling is fast and offers parallax backgrounds too. Everything is being drawn in a cartoon-like style and sprites are well (and funny) animated much like the Chuck Rock title (also by Core Design). The mid and end level bosses are massive and have been sketched nicely too!
The sound features several nice in-game tunes, though there are no SFX which makes the listening a bit boring after a while despite the nice tunes. Overall the game sounds and looks great!
 
Screenshots
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Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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