Total reviews!
Handheld: 57
16/32bit Computers: 676
8bit Computers: 395
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 28
OnLine members
Currently: 6
Play old-school now!
Partners!
Retro Partners!



Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
Total hits!
Flag Counter
 
Game info
Amiga

Lamborghini American Challenge

Lamborghini American Challenge
GenreArcade Racing
DeveloperTitus Interactive
PublisherTitus Interactive
Released1992
Rating
Graphics:7.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
Lamborghini American Challenge (aka Crazy Cars 3) is a quite difficult and pretty lengthy racing game with decent visuals and sound, adding also some unique features to the genre. The game was originally released in 1992 for the Commodore Amiga and later ported to DOS, Nintendo SNES, Atari ST, Amiga CD32, Game Boy, Amstrad CPC, and Commodore 64.
 
Review
Lamborghini American ChallengeSTORY / GAMEPLAY
Lamborghini American Challenge is the third game on the Crazy Cars series. It's a classic racer in which the objective is to drive your Lamborghini Diablo and become the undisputed champion in some highly illegal races through mountains, a desert, urban settings and highways of the U.S. Each race is divided into three leagues, each one with increasingly harder opponents. In order to be competitive enough you must regularly upgrade your Diablo (i.e. buy turbo boosts) to keep your car at high performance standards. To participate on a race you need first to bet some money (!). The money left in the pot will be the prize for the 1st place. So win races, gain money, upgrade your Lambo and run like hell!

GRAPHICS / SOUND
The in-game and menu screen graphics are pretty good. The Amiga version uses the EHB color mode that gives up to 64 colors on-screen. Comparably, the DOS VGA version has some more colors in the sky background -a smoother color transition. The landscapes are nicely drawn with different palettes featuring daytime and nighttime courses. There are plenty of objects on the sides of the race road, such as trees, rocks and signposts. The animation is smooth enough and makes the action fast and pleasant. The sound on the Amiga version features both intro and main menu music while in-game it includes some cool, sampled sound effects (car engine, spinning etc).

GAMEPLAY SAMPLE VIDEO
On our video below you may watch 6 different versions of the game.
The Amiga version is at 10:12.
 
Screenshots
  • Lamborghini American Challenge
  • Lamborghini American Challenge
  • Lamborghini American Challenge
  • Lamborghini American Challenge
  • Lamborghini American Challenge
  • Lamborghini American Challenge
  • Lamborghini American Challenge
  • Lamborghini American Challenge
  • Lamborghini American Challenge
  • Lamborghini American Challenge
  • Lamborghini American Challenge
  • Lamborghini American Challenge
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



256 colors
PC MS-DOS



42 colors
Commodore Amiga OCS/ECS



32 colors
Atari ST
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Retroshowcase games
Lethal Species
Music Player!
Play ZX on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Random Old Ads!
Puzzle!
Design & developed ndial / dialtech.gr
Google+
 
Free counters!