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Game info
Amiga

Lamborghini American Challenge

Lamborghini American Challenge
GenreArcade Racing
Developer / PublisherTitus Interactive
Released1992
Media2 x disk
Rating
Graphics:7.5
Sound:8.5
Gameplay:8.0
Overall:8.0
Reviewed byndial
Lamborghini American Challenge (aka Crazy Cars III) is a quite difficult and very lengthy racing game with good visuals and sound, and adding some unique features to the genre. Originally released on Commodore Amiga (1992) and later on PC (DOS) and Nintendo SNES, Atari ST, Amiga CD32, Game Boy, Amstrad CPC, and Commodore 64.
 
Review
Lamborghini American ChallengeWell this is the third game of the Crazy Cars game series, but using a different name. The game is a classic racer to which the objective is to end up the undisputed champion of highly illegal street racing (mountain roads, the desert, urban settings etc) throughout the entire U.S. using your....Lamborghini Diablo. The races are divided into three leagues, each one with increasingly harder opponents. In order to be competitive enough you must regularly upgrade your Diablo (i.e. buy turbo boosts) to keep yourself above the other racers. In order to participate in a race you need first to bet a few dollars (!). The money in the pot will be the price of the 1st place. So earn races, gain money, upgrade your Lambo and run the races with ease!
Lamborghini American Challenge (or Crazy Cars III) is a nice racer, offering a few extra features to the genre (like betting in racing) and plays quite smooth.

The in-game and menu screen graphics are pretty good. The Amiga version uses EHB color mode and up to 64 colors on screen (the PC versions runs in VGA graphics mode and uses extra number of colors at the sky -smoother color-transition). The landscapes are nicely drawn using different color palettes, featuring daylight and nighttime courses. There are plenty of nicely drawn objects near the road such as trees, rocks, signs. The animation is pretty smooth and make the action fast and pleasant.
The sound features a nice intro and menu theme as well as some sampled sound FX (car acceleration, spinning etc).
 
Screenshots
  • Lamborghini American Challenge
  • Lamborghini American Challenge
  • Lamborghini American Challenge
  • Lamborghini American Challenge
  • Lamborghini American Challenge
  • Lamborghini American Challenge
  • Lamborghini American Challenge
  • Lamborghini American Challenge
  • Lamborghini American Challenge
  • Lamborghini American Challenge
  • Lamborghini American Challenge
  • Lamborghini American Challenge
 
Sounds
Intro/Menu music:  In-game music sample:
 
Comparable platforms



256 colors
PC MS-DOS



42 colors
Commodore Amiga OCS/ECS



32 colors
Atari ST
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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