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Game info
Amiga

Desert Strike

Desert Strike
GenreShoot em Up
Developer / PublisherElectronic Arts
Released1992
Media3 x disk
Rating
Graphics:8.5
Sound:8.5
Gameplay:9.5
Overall:9.0
Reviewed byndial
Desert Strike: Return to the Gulf, was a great pseudo-3D arcade shooter that received a favorable critical response with several magazines awarding scores of over 90%. Unique scenario and gameplay, great graphics and sound makes this game a hit! Released in 1992 for the Sega Genesis/MegaDrive and ported later on Commodore Amiga, PC (MS-DOS), Nintendo SNES and other major 8/16bit video-game consoles.
 
Review
Desert StrikeThe game is set somewhere in the Middle-East were you control an AH-64 Apache helicopter looking after a terrorist leader General Kilbaba who occupied a Gulf emirate and installed himself as dictator. The gameplay is in pseudo-3D mode, featuring multi-directional scrolling levels and apart of the typical shoot em up action, it features a lot of strategic elements (i.e. finding best ways of destroying enemy weapons, installations etc). In addition to that, your missions also include rescuing hostages or prisoners of war, or capturing enemy personnel! How to do these? Well, the Apache is armed with a chain gun, more powerful Hydra rockets and yet more deadly Hellfire missiles. But note; the more powerful the weapon, the fewer can be carried. Those weapons are not endless though! Neither is your fuel! But you can find a few (via a map) resources scattered around the area. So, think before spending them all...
This mix of action and strategy in a shooter game, makes it awesome to play! Note that the Amiga version comes in 3 disks, and disk swapping is a real pain in the ass�

This game really offered unique for its time graphics in terms of perspective. The game visuals here are identical to the PC (VGA mode) version, though only 32 colors on screen are available for each screen (the PC version offers more colors here and there, but the differences with the Amiga version are visually minimal, and found only on the building color shadings and static loading screens). The terrains are greatly detailed, having coastlines, airfields, sand-hills, barracks, rocket launchers etc. Most of the models have been first created in 3D, and later mapped to 2D. Especially your heli is greatly detailed and impressively animated! Note that the PC version runs faster and smoother, obviously due to its higher CPC-clock.
The Amiga version offer some great sound, featuring a few quality intro and loading tunes as well as several in-game sampled sound FX (rotor engine, gun/missile firing, explosions, MIAs screaming "Help", "Over here!" etc).
 
Screenshots
  • Desert Strike
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  • Desert Strike
  • Desert Strike
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  • Desert Strike
  • Desert Strike
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



44 colors
PC MS-DOS



24 colors
Commodore Amiga OCS/ECS
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
comment on 2019-03-11 10:28:53
alex76grJoin Date: 2017-03-19
Έπαιζε στην μισή ταχύτητα από ότι στο Megadrive αλλά είχαν κάνει πολύ καλή δουλειά.
 
 
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