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Game info
Amiga

Simon the Sorcerer

Simon the Sorcerer
GenreAdventure
Developer / PublisherAdventure Soft
Released1994
Media9 x disk
Rating
Graphics:8.5
Sound:8.0
Gameplay:8.5
Overall:8.0
Reviewed byndial
A wonderful point-and-click adventure title released on Amiga (OCS/AGA), Acorn Archimedes and PC (DOS), offering a strong element of humor and insane stupidity that render them impossible to take too seriously (much like the Monkey Island series)!
 
Review
Simon the Sorcerer Simon, a newbie little magician, receives a letter from his mate, Calypso, a Grand High Wizard of Fleur Deli. Calypso selected Simon from hundreds others to rescue him from the hands of the evil wizard Sordid! Gameplay here is fairly simple to master. The screen comprises of the main graphics window and a command list. You just point and click in the graphics window to move Simon to any possible direction, while you click on any of the available commands (via icons) at the command list window to activate certain activities and interact with objects or other characters. As said, a typical point-and-click adventure of its era!
One of the special features of that adventure game is that, is the auto-mapper, so you don't have to waste valuable time, pencil lead and elbow grease on drawing on rough papers! It may sounds awkward, but back to the early 90s, not all of the adventure games supported mapping. So you can easily access certain locations that already visited at once!
You will face several puzzles to solve as well as trolls and dragons to fight with! Your job is hard, but finally you'll become a great magician and save the master!
The only bad thing I've found is that, the game suffers from (time-consuming) disk loading as it comes in...9 disks in all 16bit home computers! But if you owned an Amiga 1200, PC the game could be easily installed on hard disk.

The graphics are awesome on the Amiga OCS version (A500 etc) as in all other 16bit releases. The locations are some of the most visually attractive we've seen on home computers (for its time!). All screens are so stylish, that provide the feel of a real fairy tale story! The Amiga OCS version sports 32 colors on screen and compared i.e. to the more advanced Amiga 1200 (the AGA version) and its other counterparts (Acorn Archimedes and PC), the graphics here look great. Although the AGA version has the obvious advantage of having extra colors (256 on screen), still the Amiga OCS version looks quite similar, so no one would complain for the graphics quality here!
Sound is great too, having a nice (but recurrent) tune throughout the game, while there are there are several small tunes playing, depending on what you encounter at that moment.
 
Screenshots
  • Simon the Sorcerer
  • Simon the Sorcerer
  • Simon the Sorcerer
  • Simon the Sorcerer
  • Simon the Sorcerer
  • Simon the Sorcerer
  • Simon the Sorcerer
  • Simon the Sorcerer
  • Simon the Sorcerer
  • Simon the Sorcerer
  • Simon the Sorcerer
  • Simon the Sorcerer
 
Sounds
Intro/Menu music:  In-game music sample:
 
Comparable platforms
Commodore Amiga OCS/ECS
Commodore Amiga AGA
Acorn Archimedes
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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