In Chambers Of Shaolin, you control Hang Foy who's being sent to the Shaolin Temple in the hope that the monks would help you master your Shaolin Kung-Fu skills and cope later with the Emperor and his troops. But before you could leave the Temple, you would have to pass through the six Chambers of Shaolin. Only a handful of monks had actually made it through the chambers, few ever returned!
The game consists of six different tests, each one requires the use of a specific skill for completion. You (as a student) are given a target to reach and you must perform this task successfully. When all six passed by scoring the required metrics, you can save your character. Only then you are able to continue your quest by getting into fight with four of the best Shaolin monks in the Temple. The game offers a wide range of Kung-Fu moves that will help you defeat the four monks. Note that your health is limited and can be very easily decreased from hits. Should your energy reach zero, you will be defeated and have to fight the first Shaolin monk again. After all these done, you will be ready enough to face Emperor's evilness. As you leave the Temple and reach the city gates, you will face a red dragon that breathes fire! Use your mastered Shaolin Kung-Fu skills in order to succeed!
Overall, this game is great! The six tests are excellently presented and differentiate the game from other typical fighting games (such as International Karate etc). All six are a joy to play while the combat sequences continue the outstanding playability of the game.
Graphics are great! Each level has an attractive, and in many cases animated, background whilst the sprites are well drawn with great animation! The frames being used are all excellent in order to simulate Kung-Fu moves as better as possible! The game uses a long color-palette of 50+ colors on-screen! Note that both Amiga and Atari ST versions are identical (a rather impressive outcome for the ST)!
Sound is also good, featuring both Chinese-style music and sampled sound FX playing (Amiga only) which are particularly effective and add to the gameplay! Mote that introductory and gameplay tunes are written from Jochen Hippel, one of the best game-music composer of all time!