Double Dragon 3: The Rosetta Stone is the third installment in the famous Double Dragon beat 'em up series. Again, a Double Dragon title offers a great two-player fun but this time fails to keep our interest high due to its "already seen, already played" style.
STORY / GAMEPLAY In Double Dragon 3 there's no "girl" to rescue! This time the Lee brothers must discover the lost "Rosetta Stone" as per an old woman's named Hiruko request (this old lady looks like a witch actually). To accomplish this, both brothers must battle their way through hostile areas against numerous enemy gangs (badass martial artists), from New York to Beijing! Once the guys spot and get the stone, they must return it to Hiruko, who must keep a promise she made and grant the Lee brothers with a part of the stone's fortune. Ok, the storyline has changed a lot compared to the game's predecessors, but the gameplay remains equally ... predictable! The backgrounds and the enemies have changed as well (to a more advanced level) but the rest of the game has nothing new to show. Obviously there are a few extra features, such as weapon power-ups and some additional moves but most of them seem to do very little. Nevertheless, the game is fun to play, especially when is played in two-players mode, much like the older titles.
GRAPHICS / SOUND The graphics on the Amiga version look really good and comparably they are better than Double Dragon and Double Dragon 2. Both background and character details are nicely done though I would expect more based on the game's "heavy" name. All the in-game screens look pretty similar among the Amiga, the Atari ST and the PC MS-DOS version and offer a maximum of 16 colors on screen! What's really better this time is animation, which is now faster! The sprites move quick and look great. Note that, the Amiga version has smoother background scrolling compared to the ST and PC counterparts. The Amiga sound consists of a nice intro music plus some sampled in-game sound effects. So the game's sound is adequate enough. My only complaint is that, once more, a Double Dragon game has no in-game music!
In-game music sample:
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CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs