Nick Faldo's Championship Golf is a third-person golf video game, which Grandslam Entertainment published for Amiga, Amiga CD32, Commodore 64 (C64), and PC (DOS) between 1992 and 1994
Ok, unless you already played golf on a computer, you have to take the practice session for a start. In this way you'll have the option of tuning up your putting, bunker play and several other potentially problematic areas. When you are happy with your prowess, it's time to shoot a round for real. Up to four players can take part in either stroke play or match play (competing hole by hole). Gameplay is easy as long as you mastered your skills during practice. But, the control method of the swing-o-meter is awkward; it is implemented as a double-click power-bar, and by the left, it's a bugger to get to grips with! Note also that, although the accuracy point grow with success, it actually diminishes with the reverse, resulting in early frustrations! Other than those two drawbacks, the game is great fun to play even if you master the difficulty, you won't be disappointed!
Graphics are pretty nice here. Although the colors are limited to 32 on-screen, still look great in a rather pseudo-3D environment. There is a very reasonable facsimile of a course, complete with blades of grass, beautifully detailed trees, sandy bunkers etc. But the most nice thing here is the sprite! Old Nick himself sporting an impressive array of tank tops, and basking in all his digitized glory! Such is the smoothness of realism, that when a shot is taken it's as though you are watching a piece of video footage. Very impressive indeed! The game was also released on Amiga with AGA chipsets (A1200, CD32 console) and PC featuring 256 colors on screen. Sound is typical having a few ambient sounds (bird sounds, club swishing etc) while there is a nice music score at the main menu.
In-game music sample:
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs