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Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
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Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
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Star Fighter 3000 - Archimedes
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Another World - Appleiigs
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Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
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Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
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Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
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Metroid Prime 2 - GameCube
Best on handhelds!
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Game info
Amiga

Budokan

Budokan
GenreFighting
Developer / PublisherElectronic Arts
Released1989
Media2 x disk
Rating
Graphics:7.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Budokan: The Martial Spirit is not an ordinary fighting game since this was the first game that captured the true martial spirit. It took the fighting/beat 'em up style and added several unique twists (much like, the also unique, Chambers Of Shaolin). The game was released for the Amiga, PC (DOS), Sega Mega Drive / Genesis, Commodore 64 and ZX Spectrum.
 
Review
BudokanSTORY / GAMEPLAY
Budokan is an oriental tournament between the best young athletes of the East, specializing in the four disciplines of Karate (Okinawan unarmed combat), Nunchaku (Swinging weapon with two shafts connected to a chain), Bo (Classic Japanese long staff) and Kendo (Japanese fencing utilizing a wooden sword), with great bestowed upon the best fighters. In order to participate, you have to practice each principal a lot! The game features all those four disciplines for you to master. You'll need to perfect your techniques in all four fighting styles before you are ready to compete consecutive opponents. Note that, when stamina decreases, your moves slow down, making it more and more difficult to perform and fight. The difficulty increases in a gradual manner, with each opponent demonstrating increasing prowess when compared to the previous you knocked out.

GRAPHICS / SOUND
The Amiga version offers nice visuals, though they have less colors when compared to the MS DOS (PC) versions that runs only in VGA mode with more color-shadings. But, overall the differences are not too obvious. The Amiga version has colorful Japanese-style backdrops in all fighting and practicing screens while the sprites move relatively smooth with nice animations (replicating nicely all the featured techniques). The game's sound is good too, with a nice introductory tune and a variety of nicely composed Japanese-style tunes between the loading screens. The sound effects are also great (all sampled), replicating actual fighting movie-style sounds.
 
Screenshots
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Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



94 colors
PC MS-DOS



32 colors
Commodore Amiga OCS/ECS
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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