Leander was an Action Adventure game produced by Psygnosis back in 1991 for the Amiga (OCS). Six months later it was converted for the Atari ST. The game uses the extra memory (if installed), when detected. Note that it was also released in 1992 for the Sega Megadrive/Genesis console but with the name Galahad and published by Electronic.
Leander, a young warrior, sets off to save princess Lucanna from the evil hands of Lord Thanatos. His quest is very hard, because he will have to avoid traps, kill more than 100 types of enemies and finally confront Thanatos himself. Well it is not quite as simple as that. The levels are not linear; they go in all 8 directions and need a lot of exploration and mapping before they can be conquered with ease on a regular basis. Numerous assorted creatures are populating each level, from elves to dragons to huge spiders etc! Fortunately Leander has his sword which can be upgraded too by entering loads of chests and trunks littered around and find gold in order to be used for upgrades such as armor improvements (and energy) in certain shops. Leander was definitely a serious arcade adventure, action-platform game, quite gorgeous to look at, and treat for the ears.
The graphics are fantastic. Game's fantasy world is colorful (more than 60 colors on screen) for the Amiga version, with multi-parallax scrolling, weather effects, beautiful backgrounds and sprites. The game takes on a medieval atmosphere as soon as you enter the first world. The graphics have a musty feel about them that puts you right back in the golden age. Sprite animation is fluid, with not a single slowdown. When the game starts you can choose either Sound FX (more than 60 samples, like wind, horse galloping, sword clangs etc) or Music (11 stereo music scores composed with flute, guitar, etc). Leander was another creation of Psygnosis, to show Amiga's capabilities.
In-game music sample:
Some videos belong to retroshowcase.com (indicated); others not
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs