The action takes place from within the driver's helmet, so the track, and any surrounding scenery (trees, grandstands, tunnels and the like) is in full 3D! The lower quarter of the display contains the handle bars and vital driving bike instruments, such as the speedo-meter and rev counter. Pressing the spacebar, it gives you a split-second rear-view too! You need to practice your riding skill first, as it is quite tricky to handle, due to the fluency of sensitivity (!) of the bike.
A race is preceded by three timed qualifying laps. During a season getting pole position is vital. It is important to "read" the track, rather than just travelling at race speed and thus, crashing all the time because of the hard bends! More on that, the computer riders defend their position well and collision or loss of control leads to near-fatal wobble!
You have the choice of racing through 16 world famous grand prix circuits and have the fun of simulating Suzuki' phenomenal acceleration! Ok this game has that "real" feel, complete with power slides and wheelies, and this was probably, the best racing bike simulator for the Amiga and ST (and PC) computers on the early 90's!
The game was technically ahead for its time. The 3D vector graphics are smooth, fast and can enjoy them from various camera angles (much like the flight-sims). The game offers a built-in action replay facility too. The computer riders look a bit jerky though, as they are designed using (colored) vectors with minimal detail, but still, move very fast and smooth! Each track has a few background graphics (in full 3D) such as crowd stands, buildings and tunnels. The Amiga version runs a bit slower compared to the ST (due to the lower CPU frequency).
Sound is ok, offering an introductory tune, while there is a sampled engine throttle sound of your bike.