Nigel Mansell's World Championship is αν arcade formula racing game, named after the famous world's Formula 1 champion. It's a game that combines speed and detail. It was released for the Commodore Amiga OCS & AGA, the Atari ST & STE, DOS, Amstrad CPC, Nintendo NES / SNES and Sega Mega Drive / Genesis.
STORY / GAMEPLAY World championship is about to start and you have to race through 16 race tracks. Each track is unique and every race includes a variety of conditions like dry weather, rain, heavy rain! Prior to a race, you may view a few details (such as the length of the race, the map to watch particular hard curves and more). Now, depending on the information gleaned from briefing, you have the option to modify your car. You can change the aero-foils to improve traction, choose gear ratio to determine acceleration and top speeds or swap tires to fit on the weather you're about to race! There is also the option to run a warm up lap or a time lap that will determine your grid position. During the race you will face professional drivers, specialists in overtaking you fast. During the race you can pit stop to replace your worn set of tires (i.e. change hard tires when the weather changes dramatically into heavy rain). The racing area is quite narrow though, making it difficult to overtake the opponents. Despite the impressive and smooth presentation of this game, the race tracks are both unrealistic and unconvincing, especially when compared to MIcroprose's Formula One GP. But that's OK, since Nigel Mansell's World Championship is not intended to be a simulator rather than an arcade formula racer. The game is great for arcade racing fans, rather than sim fanatics!
GRAPHICS / SOUND Although the game on the Amiga OCS / ECS has nice and colorful visuals (roadside signs and other objects), nicely drawn cars and dashboard interior, background hills, a wide horizon and weather effects (light rain, heavy rain), the player's view is very flat and the perspective doesn’t seem to work properly thus reducing the feeling of speed. The Amiga (OCS / ECS) version has up to 47-50 colors on-screen, which is rather impressive for a racer of the time. Sound-wise, the main menu tunes are nicely done while the in-game sound effects are quite typical and I really expected more from the Amiga's sound chip at this point! But overall, the game is well presented and fun to play!
GAMEPLAY SAMPLE VIDEO
On our video below you may watch the Atari ST, Amiga OCS / ECS, Amiga AGA, MS DOS, Sega Mega Drive and Nintendo SNES versions of the game.
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs