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Game info

Nigel Mansell World Championship

Nigel Mansell World Championship
GenreArcade Racing
Developer / PublisherGremlin
Media2 x disk
Reviewed byndial
Nigel Mansell's World Championship is, actually, arcade formula racing game, named from the famous world Formula 1 champion, and combined speed with graphical detail, both on the sprites and background objects. Released on Commodore Amiga, Atari ST/STE, PC (DOS), Amstrad CPC, Nintendo NES/SNES and Sega Megadrive/Genesis.
Nigel Mansell World ChampionshipWorld championship starts here, having to race through 16 famous tracks. Each track is unique of course, while any race is combined here with several weather conditions such as dry, wet, rain, heavy rain etc! Prior to any race, you may view a few details of the circuit (such as weather conditions, length, map in order to see particular hard bends etc). Ok, now depending on the information gleaned from the briefing, you may choose to modify your car. Change the aero-foils of the car to improve traction, chose the gear ratios to determine acceleration and top speeds or swap tires depending on the weather (receiving here weather report which offers a percentage of rain! etc) and your driving prowess.
There is also the choice to have a warm-up lap or a time-lap on which your grid position will be determined. During the race you will face professional drivers who will overtake you fast... You may also pull into the pitch to change your worn set of tires (i.e. change hard tires when weather conditions change dramatically into heavy rain). The tracks are very narrow though, making it difficult to overtake the wide cars.
Despite the gloss and smooth presentations here, Manshell's tracks are both unrealistic and unconvincing, especially when compared to the Formula One GP (Microprose). But that's ok, since Nigel Manshell's World Champ was not intended to be a simulator, rather than an arcade formula racer. The game is best for arcade racing funs, rather than sim fanatics!

Although the game offers nice colorful visuals (roadside objects, nicely drawn cars and cockpit interior, background hills and horizons), with weather changing condition effects (light rain, heavy rain etc), the view is very flat and the perspective doesnt seem to work properly (thus reducing the feeling of speed, in contrast to the "Vroom" game by Lankhor). The Amiga (OCS) version offer up to 50 colors on screen which is rather impressive for a racer back then.
Soundwise, the game starts nicely but end-up badly. The main menu tunes are nice to hear, while the in-game sound FX are nothing to talk about really (mainly sounds of the engine and cars passing, gears changing) and I really expected more from the Amiga's sound chip (probably due to lack of memory, sacrificed on graphics details).
  • Nigel Mansell World Championship
  • Nigel Mansell World Championship
  • Nigel Mansell World Championship
  • Nigel Mansell World Championship
  • Nigel Mansell World Championship
  • Nigel Mansell World Championship
  • Nigel Mansell World Championship
  • Nigel Mansell World Championship
  • Nigel Mansell World Championship
  • Nigel Mansell World Championship
  • Nigel Mansell World Championship
  • Nigel Mansell World Championship
Intro/Menu music:  In-game music sample:
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms

43 colors
Commodore Amiga OCS/ECS

87 colors
Commodore Amiga AGA

24 colors
Atari ST
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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