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Game info

Demon Blue

Demon Blue

GenreAction Adventure
Developer / PublisherMicroValue
Media1 x disk
Reviewed byndial
A nice looking platform / action adventure game, that did not earned prizes for its originality, rather than loosing points for its playability. Released on Amiga, Atari ST, Commodore 64 and PC (PC-DOS).
Demon BlueHarrison, a mischievous schoolboy, decided one day that school lessons were just that little bit boring, so he gathered his fishing tackle together and headed for the local pond. Whilst he was sitting on the bank side he saw a big fish jump out in the middle, where the deeper water was! He decided that he would try to catch this fish and then boast to his friends just how clever he had been... Unfortunately he slipped on a wet stone and that was the last we saw of poor Harrison... The young boy, finds himself in a fantasy world full of craving creatures with more than a hint of Greek scenery. Hidden energy pots for food and eight scattered keys will help to unlock Harrison's detention anf bring him back to earth as an older and wiser person!
Ok, all you have to do is to collect the key for each level exit and make a hasty escape. You jump over several platforms, collecting jewels (for bonuses) until you'll finally find the key needed. Although its catchy scenario story, the game fails to "catch" for long player's interest. There is no shooting here, just jumping over the enemy sprites scattered all over the place! It's seemingly impossible though to guide your creature through the world of safety, as nasties dominate the screen in such a way that, there is no chance to avoid contact with them and thus, loosing energy easily! More on that, you can only jump forwards, so you need to turn before you can jump in the other direction! It's a difficult platform game and, although it's great visuals, gameplay suffers due to the above. Other than that, it worth give it a try, cause probably some people may find it quite challenging (I am).

The Amiga version offers nice colorful graphics with plenty of details. Although there are up to 32 colors on-screen, the graphics are comparable to the VGA version of the MS-DOS based computers (running in 16-colors on screen). The differences are minor here. All backdrops are nicely detailed while sprites move fast and smooth.
Soundwise, the game is great, offering an very nice tune at the main menu, while there a several nice digitized sounds FX during gameplay (but no music).
  • Demon Blue
  • Demon Blue
  • Demon Blue
  • Demon Blue
  • Demon Blue
  • Demon Blue
  • Demon Blue
  • Demon Blue
Intro/Menu music:  In-game music sample:
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms

16 colors

28 colors
Commodore Amiga OCS/ECS
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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