Harrison, a mischievous schoolboy, decided one day that school lessons were just that little bit boring, so he gathered his fishing tackle together and headed for the local pond. Whilst he was sitting on the bank side he saw a big fish jump out in the middle, where the deeper water was! He decided that he would try to catch this fish and then boast to his friends just how clever he had been... Unfortunately he slipped on a wet stone and that was the last we saw of poor Harrison... The young boy, finds himself in a fantasy world full of craving creatures with more than a hint of Greek scenery. Hidden energy pots for food and eight scattered keys will help to unlock Harrison's detention anf bring him back to earth as an older and wiser person!
Ok, all you have to do is to collect the key for each level exit and make a hasty escape. You jump over several platforms, collecting jewels (for bonuses) until you'll finally find the key needed. Although its catchy scenario story, the game fails to "catch" for long player's interest. There is no shooting here, just jumping over the enemy sprites scattered all over the place! It's seemingly impossible though to guide your creature through the world of safety, as nasties dominate the screen in such a way that, there is no chance to avoid contact with them and thus, loosing energy easily! More on that, you can only jump forwards, so you need to turn before you can jump in the other direction! It's a difficult platform game and, although it's great visuals, gameplay suffers due to the above. Other than that, it worth give it a try, cause probably some people may find it quite challenging (I am).
The Amiga version offers nice colorful graphics with plenty of details. Although there are up to 32 colors on-screen, the graphics are comparable to the VGA version of the MS-DOS based computers (running in 16-colors on screen). The differences are minor here. All backdrops are nicely detailed while sprites move fast and smooth.
Soundwise, the game is great, offering an very nice tune at the main menu, while there a several nice digitized sounds FX during gameplay (but no music).