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Game info

Disposable Hero

Disposable Hero
GenreShoot em Up
Developer / PublisherEuphoria
Media2 x disk
Reviewed byndial
The game is the latest in the long line of side-scrolling shooters for the Commodore Amiga (OCS/ECS chipsets), that offered great visuals, sound and traditional 2D shooting gameplay. A worthy addition to any shoot-em-up fan's collection and one of the best shooters we've seen for ages. Released also for Amiga CD32 game-consoles with a better color-palette and CD-AUDIO music enhancements.
Disposable HeroThe date is 2879 AD (!) and mankind already discovered strange and sometimes, dangerous new worlds. A new alien threat though is about to extinguish mankind. A group of men, forming a new task force called D-Hero, have been selected to combat with the threat. You start your defense of the universe with three spaceships, a default set of weapons (laser cannon) and a full energy bar. Ok, gameplay is typical; the basic (and only) idea is to blast your way through the many levels of aliens to complete the game and thus save the world! Nothing new here :-)
Apart of shooting, you must collect small capsules in order to get hold of the alien weapon blueprints they contain! Once you have them, you may re-design your ship's weapons according to the alien specs. Be warned though, the use of those alien advanced weapons will drain your ship's energy easily, and thus your new gear will not function...
Gameplay is hard to master, as you may easily crash onto alien terrain when trying to pass through thin passages. But as long as you master the controls, gameplay it's increasingly addictive the further you get the level.
Although I found some levels reminiscent of early classics such as R-Type and Salamander (and lot more), this doesn't detract from the addictive gameplay, especially for the shoot-em-up freaks (like me). But someone may say that, the "endless" flying across the screen from the left to right is a little too linear, a different perspective now and then would have been much appreciated just to break up the monotony.

Ok, not many shooter games released for the Amiga, have graphics this good. Graphics are stylish with nice detail at the backdrops and sprites, while there are a few impressive touches such as when your craft cast a shadow across moving water! The alien ships are well designed, especially the large ones appearing at specific continue points on each level.
Sound is great too, offering marvelous intro and main menu tunes, while there are several catchy in-game tunes and blasting and zapping sound effects!
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Intro/Menu music:  In-game music sample:
Gameplay sample
Some videos belong to (indicated); others not
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
comment on 2019-03-11 10:31:04
alex76grJoin Date: 2017-03-19
Το είχα αντιγράψει σε ένα μαγαζί στην Στουρνάρη (δεν θυμάμαι ποιο) και δεν πίστευα στα μάτια μου από αυτό που έβλεπα στην οθόνη. Τρομερά γραφικά, ομαλότατη κίνηση, μεγάλα λεπτομερή sprites...κανονικό arcade.
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