EPIC is a space-flight simulator developed in 1992 for the Amiga and Atari ST and later ported to the MS DOS. The game offers great visuals and sound effects along with an interesting story and great gameplay.
STORY / GAMEPLAY The Sun is about to turn into a Supernova and humans are evacuating their home planet via large spaceships. Unfortunately the best escape from disaster leads straight to the territory of the Rexxon Empire and this is considered as an act of war! You're the best fighter pilot around and your fate is to protect the human kind by flying one of the most advanced "Epic Class" space-fighters! The game starts with a wonderful intro that shows the story via great visuals and a really great soundtrack. The game offers eight different levels in full 3D that take you either in deep space or over a planet's surface. Each mission has a time limit to complete and usually involves destroying assigned targets or protecting the humans' space fleet from incoming Rexxon fighters. Before each mission, briefing is done by the Fleet Commander's Headquarters. The controls and the action is exactly the same as in a typical fighter-pilot simulator where you fly the Epic fighter from inside the cockpit. The cockpit shows a few digital instruments (speed, heading, shield etc) for your navigation.
NOTES Extra missions were released only for the Amiga version several months later and were given through a cover disk from "The One", a UK video games magazine. Also, a sequel tilted "Inferno" was released exclusively for the MS-DOS in 1994.
GRAPHICS / SOUND The game offers wonderful and detailed 3D environments with fast and smooth animation. The Amiga version offers nice colorful details (32 colors on screen) that comparably are superior to the ST counterpart. Note that the Amiga version runs smoother and faster over the ST and, of course, way slower compared to the MS-DOS. The game's graphics are taken from the (excellent) F-29 Retaliator flight sim (released in 1990 by DID/Ocean). All visuals are viewed in 3D and consist of a mix of colored polygons and bitmaps performing astonishing screens of animated objects. The Amiga sound is equally wonderful, offering an incredible high-quality, orchestral intro tune mixed by the famous David Whittaker and taken from the "The Planets Suite", a masterpiece composed and offered by Gustav Holst. Additionally, there are some more cut-scene tunes as well as a variety of in-game sampled sound effects (laser/missile firing, explosions, spaceship thrusts etc). Comparably, the Amiga and MS-DOS versions have better sound compared to the ST version.
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs