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Shadow of the Beast - Commodore64
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Turrican II - Amiga
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Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
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Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
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Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
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Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
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Game info
Amiga

Epic

Epic
GenreFlight Sim
Developer / PublisherDigital Image Design / Ocean
Released1992
Media3 x disk
Rating
Graphics:8.5
Sound:9.0
Gameplay:8.5
Overall:9.0
Reviewed byndial
A wonderful fighter space-flight sim developed for the Amiga and Atari ST in early 1992, and ported for the MS-DOS later the same year, offering great visuals and sounds along with an interesting story and great gameplay.
 
Review
EpicThe sun is about to turn into supernova and humans are evacuating via large spaceships our home planet. Unfortunately the best escape route from the disaster leads straight to the territory of the Rexxon Empire and this is an act of war! You're the best space-fighter humanity has, and your fate is to protect our kind by flying one of the most advanced Epic class space-fighters! The game starts with a wonderful intro depicting all the above using great graphics and sound. The game offers eight levels of gameplay in full 3D environment, which take place either in space or over the surface of a planet. Each mission has a time-limit to complete and usually involves destroying assigned targets or protecting the human space-fleet from incoming Rexxon fighters. Before each mission starts, a briefing is taking place in the Fleet Commander's Headquarters.
Gameplay is exactly as a typical fighter-pilot sim, and piloting Epic space-fighter comes from inside the cockpit which depicts just a few digital instruments (speed, heading, shield etc).
Extra missions released only for the Amiga version several months later as a cover disk The One (UK video game magazine). A sequel tilted Inferno was released for the MS-DOS in 1994.

The game offers wonderful 3D environment of great detail for its time and fast animation. The Amiga version offered nice colorful details (32 colors on screen) superior to the ST but inferior to the MS-DOS version. Note that the Amiga version runs smoother and faster compared to the ST and of course, way slower compared to the MS-DOS. The game's graphics were taken from the (excellent) F-29 Retaliator flight sim (released on 1990 by DID/Ocean). Graphics viewed in 3D and being a mix of colored polygons and bitmaps making astonishing screens in terms of animated graphics.
Sound is wonderful too, offering an incredible high-quality intro tune mixed by the famous David Whittaker and taken from the "The Planets Suite" composed and offered by Gustav Holst. There are some other cut-scenes tunes too as well as several in-game sampled SFX (laser/missile firing, explosions, spaceship thrust etc). Note that the Amiga an MS-DOS versions offered better sound compared to the ST version (the Amiga sound being the best among the three).
 
Screenshots
  • Epic
  • Epic
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  • Epic
  • Epic
  • Epic
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  • Epic
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  • Epic
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



123 colors
PC MS-DOS



23 colors
Atari ST



32 colors
Commodore Amiga OCS/ECS
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
comment on 2019-03-11 10:34:14
alex76grJoin Date: 2017-03-19
Το είχα και το τερμάτιζα θυμάμαι! Άχρηστες ικανότητες...
 
 
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