In a series of catacombs, deep below ground, Astaroth, the Angel of Death, rules over a fetid underworld domain full of minions! She is free to satisfy her evil will! A single, lone man, named Ozymandias (!), has decided to enter Astaroth's lair to defeat the demoness... Astaroth: The Angel of Death released only for the Commodore Amiga and Atari ST computers.
Ozymandias walks in a series of interconnected flick-screens, moving in all 8 possible directions. He can jump and duck in order to avoid several minions such as flying bats and harpies. You have five lives to start with and energy can decrease easily when contacting an enemy. Your powers vary from floating up to higher grounds to throwing fire-balls and night visioning (used in dark rooms). All three power can be accessed and activated via your inventory (one at a time though). Ok the game does not offer any unique gameplay here. Astaroth offers a simple search n collect gameplay which is marginally spiced up by the addition of progressive mind powers. But ok, is playable enough, even for a short time. Not that back to the days, a lot of people bought this game only for its... cover box! Overall, a fairly frustrating game to play, but redeems itself in my ... ears by the superb music.
Ok, technically the Amiga isn't being pushed very hard here. Graphics are well detailed and colored (up to 37 colors on screen!) though it's hard to see the difference between background and objects you can pick up. There are colorful mosaics and statues in the background walls. Sprites move fairly well without any glitch too. Note that all screens are in flip-screen mode so the whole game lacks any scrolling... I would expect way more from the developers here as more than 50% of the Amiga customs chips (and CPU) just...relaxing... Sound would be excellent if sounds FX were also included along with the wonderful music! The in-game tune is awesome, written by the great Jochen Hippel, being one of my favorites Commodore Amiga tunes!
In-game music sample:
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CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs