Astaroth: The Angel of Death is an action adventure game released in 1989 only for the Commodore Amiga and Atari ST home computers.
STORY / GAMEPLAY In a complex of catacombs located deep below the ground, Astaroth The Angel of Death rules over a fetid underworld domain and now she is free to satisfy her evil plans! A man named Ozymandias(!) decides to enter Astaroth's lair to defeat the beautiful goddess! Ozymandias walks into a complex of interconnected screens, moving in all 8 possible directions. He can jump and duck in order to avoid enemies like flying bats and harpies. You have five lives to start with and your energy depletes easily when you even touch an enemy. Your powers vary from floating up to higher grounds to throwing fireballs and havingg night vision (helpful in dark rooms). All three powers can be accessed and activated via your inventory (one at a time). OK the game does not offer any unique gameplay since it's a simple search and collect game, marginally spiced up by the addition of progressive mind powers. Back to its days a lot of people bought this game only for its gorgeous cover box! Overall, Astaroth is a fairly frustrating game to play, but redeems itself by its superb music.
GRAPHICS SOUND Technically, the Amiga isn't pushed very hard. The graphics are well detailed and colored (up to 37 colors on screen!) though it's hard to see the difference between the backgrounds and the objects you can pick up (colorful mosaics and statues at the background walls). The sprites move fairly well without any serious glitches. Note that all areas move in flip-screen mode so the whole game lacks scrolling! The sound would be excellent if sound effects were included along with the wonderful music! The in-game tune is awesome, composed by the great Jochen Hippel andd is among my favorite Commodore Amiga tunes!
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs