To old Scrooge and his equally tight cousin Flintheart, money is everything! To prove how financially astute they really are, a challenge has been set: whoever collects the most money in under 30 days wins the coveted title of "Duck Of The Year" in Dime Magazine! A fun arcade adventure, released only on Amiga, Atari ST/E, Commodore C64/128 and PC (DOS).
In Duck Tales: The Quest for Gold, you play the role of Scrooge, with the aid of his three little nephews Huey, Louie and Dewey. Scrooge will find himself lost in a network of caves, swinging from vines in the Amazon jungle and climbing mountains in search of any treasure (gold, diamonds etc). There are also a few other sub-quests such as taking pics of wild and rare animals in the jungle with Daisy's help in order to gain a few bucks. All quests are followed by funny animated acting of the Disney heroes, which adds to the game a lot. Also, in order to grab the chance of getting first to a place of interest around the world, you must fly your airplane avoiding several threats. In case of failing this you will pay a few bucks for fixing it and worst, you may lose the chance to try the quest. The competitor with the money on the scales at the end of the game is the winner and get's his ultimate magazine cover! Gameplay is ok but soon you'll realize that, it's just far too repetitive. It's a shame that the programmers didn't spend as much time on the gameplay as they did on graphics. Still though the game worth to play it at least a few times.
Graphics are great on the Amiga version offering 32-color screens (compared to the 16-color ST and PC versions). All the graphics are big and well defined, making them almost indistinguishable from their big screen counterparts. Sprite animation, although smoother on the Amiga, still is a little bit on the slow side in all three versions and makes gameplay a bit frustrating at times. Soundwise the game is great too. The Amiga version apart of the nicely composed tunes, offers numerous speech samples and effects that really give it that fun Disney feel (missing on the ST and PC).
In-game music sample:
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CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs