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Game info
Amiga

Duck Tales

Duck Tales
GenreArcade Adventure
DeveloperIncredible Technologies
PublisherTitus Interactive
Released1990
Rating
Graphics:7.0
Sound:8.0
Gameplay:6.0
Overall:7.0
Reviewed byndial
For Scrooge McDuck and his, equally tight, cousin Flintheart, money is everything! To prove how financially astute they really are, a challenge is set: whoever collects the most money in under 30 days wins the coveted Dime Magazine's title "Duck Of The Year"! Duck Tales is a fun platform adventure released only for the Amiga, Atari ST/E, Commodore C64/128 and DOS home systems.
 
Review
Duck TalesSTORY / GAMEPLAY
In Duck Tales: The Quest for Gold, you play the role of Scrooge McDuck aided by his three little nephews Huey, Louie and Dewey. Scrooge finds himself lost in a cave network swinging from vines into the Amazon jungle and climbing mountains in search for any kind of treasures (gold, diamonds etc). There are also a few extra sub-quests such as taking pics from wild and rare animals of the jungle (this time with Daisy's help) to earn a few more bucks. All quests are presented with funny, animated acting of Disney's heroes, a details that adds to the game's experience. In order to grab the chance of getting first to a place of interest around the world, you must fly your airplane avoiding a variety of threats. In case of failing this Scrooge will pay a few bucks for fixing this or, even worse, he may lose the chance to try the quest. The competitor with more money on the scale at the end of the game is the winner and earns a place on the magazine's cover!Duck Tales plays OK but soon you'll realize that it gets too repetitive. It's a shame that the developers didn't spend as much time to make a more appealing gameplay as they did on the game's great visuals.

GRAPHICS / SOUND
The graphics on the Amiga are great as they have 32 simultaneous colors and some quite large and well defined sprites that are almost identical to their big screen real cartoon characters. The animation, although smoother on the Amiga, still lies a little bit on the slow side and makes gameplay a bit frustrating at times. As for the sound, the Amiga version includes nicely composed tunes, numerous speech samples and effects that really grant the game a fun, Disney-style feel!
 
Screenshots
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Sounds
Intro/Menu music:  In-game music sample:
 
Comparable platforms



16 colors
PC MS-DOS



16 colors
Atari ST



32 colors
Commodore Amiga OCS/ECS
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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