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Game info


GenreShoot em up
Developer / PublisherMiracle Games
Media3 x disk
Reviewed byndial
Apocalypse, is an impressive blend of shoot em up action and mild strategy with a strong element of tactical awareness. It is the sort of game you'd happily tackle with and although is hard its frustration keeps you coming back... Released only for the Commodore Amiga computers being one of the latest games for the OCS/ECS Amiga chipsets.
Mission Apocalypse...The island Majipoor is occupied by enemy forces talking hundreds of prisoners. Chosen from one of the Elite you must fly into dense jungle and destroy the enemy and rescue as may hostages as possible. Interrogations have revealed that the enemy has ground and air forces plus an array of surface to air weapons. Hostages can be inside enemy barracks, so you must destroy them and either enemies or your captured GIs flock from the ruins. Note that barracks may hold enemy troops, which will instantly get out and shoot at you, using machine guns and deadly missile launchers. Apart of rescuing prisoners, you must also find five key enemy bases situated somewhere on the island, attempt to blow up the battleship docked secretly. A medical team is at your disposal too in order to rescue wounded prisoners.
The game can be closely related to the Vietnam war.
Your helicopter is heavily armed, having unlimited machine gun as the main weapon, and several (but limited) types of rockets, heat-seeking missiles and mines (which can be dropped to protect your boys on the ground). Fortunately the Army will drop ammunition from the air, so you must go pick them during flight and refill your arsenal. Apocalypse is not just a common helicopter shoot em up. You must have certain strategy to succeed each mission. Taking certain flight paths and avoiding enemy air and ground support is the main point. You may easily pick up prisoners and pull back to the base in order to rescue them, but it is also very easy to crash on the mountains or being hit by enemy fire and thus, loose a number of the available prisoners in the area. Note that each mission indicates the number of total available prisoners and the number needed to be rescued each time in order to fulfill a mission (much like the...Lemmings game!). Ground troops can be eliminated by shooting with your mounted machine gun when having the helicopter's nose down (much like the Wings of Fury game!). Missile etc can be used to destroy airborne enemies (helicopters) and ground forces (tanks, mounted guns, fixed rocket launchers and turrets).
The game is hard but frustration keeps you coming back.

The game offers some nice graphics running in EHB (Extra-Half Bright) mode. That is, screen can get up to 64 colors on screen using this special effect of the Amiga hardware (32 colors + 32 same colors but half the brightness). The jungle atmosphere is pretty authentic with dense forest, glittering waterfalls and the chirrup of insects through tropical mists. Each level offers multi-directional parallax scrolling and the backgrounds update at the same rate as your helicopter flies giving a convincing feeling of flying over the terrain. Airborne (helicopters) and ground-moving sprites (tanks, cannons, troops etc) are nicely polished and having some cute animation touches. Explosions also, are very impressive too.
Sound does the job pretty well too. All sampled, such as rotoblades roaring, machine gun and missile firing, explosions etc all combine to portray an authentic war zone atmosphere. The most interesting here is the jungle flavor (chirrup of insects etc) as well as some south-Asia-war movie-like ambient sounds that add a lot to the game's atmosphere.
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Intro/Menu music:  In-game music sample:
Gameplay sample
Some videos belong to (indicated); others not
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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