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Game info


PublisherDomark Software
Reviewed byndial
Badlands is a pseudo-3D arcade racing game in a post-apocalyptic world. Released on 1990 by Tengen on the arcades and ported by Domark for the Commodore Amiga, Atari ST, PC (MS-DOS) and the 8bit Amstrad CPC, ZX Spectrum and Commodore 64 home-computers.
BadlandsIn a post-Apocalyptic world, people race with their armored cars. Races take place in the Badlands; the desolate ruins left after the nuclear conflict. There are eight tracks to race against 2 computer drones or a drone and a friend (supports two-player mode). Finishing behind the other two, loses you one of your two credits. Oh, do not forget to use your mounted cannon, which will slow down a bit your opponents! Occasionally gold wrenches appear on the track and can be picked up by running over them. Pick them up and get enough credits to buy upgrades between races. Upgrades can be Tires for better grip, faster Speed, Turbo boosts (limited), Missiles, Shields and Brakes. Each stage has its own unique details and scenario. Apart of the aggressive opponents, there are several other hazards to look after during racing. Occasional spikes may appear at certain spots, oils slicks, water pits, moving gates, snipers (!) firing at you from towers and so on! All of them will just slow you down by making you i.e. too spin when run over oil slicks. Control over your vehicle is simple to get grips with.
The game plays much like the famous Super Sprint game and is real fun to play. Just scoot round as fast as possible avoiding hazards and leave behind your opponents.

Graphically, things look quite close to the coin op but offering less colors (up to 16!). The Amiga (and Atari ST) version is almost identical to the original. Screens are nicely drawn, without any fancy visuals and other special techniques. Simplicity is the key here in terms of graphics (and sound) but gameplay is a must. Note that each screen uses up to 16 colors only! Cars are moving relatively smooth in the pseudo-3D environment too.
Sound is ok, offering some nice tunes during gameplay or you may choose to hear SFX, all sampled in the Amiga version only.
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Intro/Menu music:  In-game music sample:
Comparable platforms

16 colors
Commodore Amiga OCS/ECS

16 colors
Atari ST
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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