Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
OnLine members
Currently: 32
Play old-school now!
Retro Partners!

Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
Total hits!
Flag Counter
Game info

Godfather, The

Godfather, The
GenreAction Adventure
Developer / PublisherUS Gold
Media6 x disk
Reviewed byndial
Loosely based on all three block-buster films, The Godfather, the game has taken an extremely long time coming but the result has been well worth the wall, especially due to its great visuals and sound, interesting gameplay but tough to play. Released only for the Amiga, Atari ST and PC (MS-DOS) computers.
Godfather, The The game is loosely based on all three block-buster films, with five levels taking the story from 1940s New York to a small US town in the 1980s. Along the way you have to wipe out an opposing family's hoods in a 1950s Las Vegas, infiltrate Hyman Roth's mansion in Havana and fight your way onto an opponent's luxurious in Miami. Five families are involved in a struggle for the control of organized crime.
Stages offer some unique style of gameplay back then. The street stages, found somewhere in New York/Las Vegas/Miami Marina etc, are classic side-scrolling action adventure/shooter in which you walk through the streets and shooting thugs either coming towards you or other leaning out of the windows, appearing behind shop doors or trying to drop bricks on your head. There are also incoming vehicles packed with criminals and shoot at you in the old-style mafia way (the co-driver is shooting with Tommy Gun etc). Eat too many bullets and you'll face a grave situation. As long as you progress, you need to find certain objects (even by climbing up unsteady fire escapes) in order to be able to proceed to the next screens (sub-stages). Be noted that there are several innocent people walking at the streets, and each time you accidentally shoot them, the "family disgrace" meter (!) lowers until you end-up with a game-over for wiping out humble civilians too. At the end of each of the 5 street-stages, there is a pseudo 3D shooting galore gameplay, in which you find yourself in a bar or in a mansion were you have to wipe out enemies who appear from behind handy bits of scenic camouflage (the bar, furniture etc). Brilliant graphics here! Well the game really reminds me Lost Patrol (Ocean) in terms of graphics quality and gameplay!
Ok, this is a great arcade-style run and gun game with plenty of action (although a bit slow I believe) and hard at times gameplay. Its name and its great visuals made this old-style shooter a brilliant title, and really worth to play with at least with the Amiga version (the Atari ST version, although looking good, is totally frustrating in terms of gameplay, as too much slowdowns and terrible scrolling due to hardware limitations). And I will not talk about disk swapping in both versions (6 disks!).

The background graphics are truly excellent and convey each decade and location brilliantly. The Amiga version offers the default 32 colors on screen. The different locations are superb and the atmosphere has been harnessed perfectly! Sprites are all well designed and beautifully animated and there is plenty of parallax scrolling and the screens even pan upwards/downwards too! Well, as a drawback though is stage scrolling, which slows annoyingly when there is plenty happening on-screen. Even on the mighty Amiga hardware there are some scrolling glitches, and I believe that it takes Amiga custom chips to its limits, probably due to the use of all 8 default hardware sprites plus a lot of software sprites too (just note that there are even background ambient animated scenes i.e. cars, trains, boats passing etc during gameplay). I cannot even enough mention here for the Atari ST version playability glitches: it sucks, and makes the game almost unplayable especially in the street-stages were too many sprites and scenes occur at once.
The sound is great too. The Amiga version offers a handful of digitized sound effects and nicely composed old-style music during gameplay. And the introductory tune is even better!
  • Godfather, The
  • Godfather, The
  • Godfather, The
  • Godfather, The
  • Godfather, The
  • Godfather, The
  • Godfather, The
  • Godfather, The
  • Godfather, The
  • Godfather, The
  • Godfather, The
  • Godfather, The
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms

32 colors
Commodore Amiga OCS/ECS

16 colors
Atari ST

32 colors
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
No comments added yet
Login to leave your message!
Retroshowcase games
Lethal Species
Music Player!
Play ZX on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Beat them All!
Random Old Ads!
Design & developed ndial /
Free counters!