Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
OnLine members
Currently: 32
Play old-school now!
Partners!
Retro Partners!



Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
Total hits!
Flag Counter
 
Game info
Amiga

Rogue Trooper

Rogue Trooper
GenreAction Adventure
Developer / PublisherKrisalis Software
Released1991
Media1 x disk
Rating
Graphics:7.5
Sound:8.0
Gameplay:8.5
Overall:8.0
Reviewed byndial
Rogue Trooper is a comic strip originally conceived by Dave Gibbons, and as a game title was initially released back in 1986 as an isometric shooter by Piranha Software for the Amstrad CPC, Commodore 64 and ZX Spectrum. The 16bit Amiga and Atari ST title was released in 1991 by Krisalis Software but with totally different gameplay and graphics to offer an interesting 2D platform shooter with added pseudo-3D shooter levels for the Commodore Amiga and Atari ST in 1991. The game offers four levels combining different styles of gameplay.
 
Review
Rogue TrooperThe story is based around the war on Nu-Earth where a group of G.I. (Genetic Infantrymen) were betrayed by a traitor General. Most of the platoon was slaughtered, but one still lived on. Collecting up the dead troopers bio-chips, this trooper then turned rogue, and vowed to avenge the death of his war brothers and kill the traitor General.
The battles are set over four levels combining different styles of gameplay. Initially you need to escape from the Nort prison in a beat-em-up (and shooting when possible) style gameplay until you find your way out and then proceed to the next levels where you fly on a spaceship and battle with airborne hostile crafts in a Space Harrier gameplay!
In the 2D levels there is quite a lot of interaction with the backdrops. You collect several items and need to operate certain spots in order to unlock doors and collect advanced weaponry and armor. Each level is full of nasties varying from human armored guards (the Norts) to flying robots. You may collect money too, in order to be spent for buying extra armor. The flying levels are the next part. Those are ala Space Harrier gameplay-style, which involves flying low and fast over Nort territory. Credits are collected for destroying incoming enemy jets and this are increasing the power of your puny craft!
Rogue Trooper is a good game and worth a look. It offers great gameplay with some good looking graphics and sound although a little more variety in details and music would have been better.

Graphics although not eye catching, look good and run pretty fluid here. In 2D platform gameplay levels, sprites are nicely designed and pretty well animated. Background scrolling is smooth too. There several details in the interior levels (but repetitive) and the flying levels ala Space Harrier look great with some impressively smooth parallax scrolling. I think a little more variety in details (especially in 2D levels) would have been better.
Sound is great, offering a lot of sampled SFX with explosions, grunts and gun-fire along with some tasty in-game music which, although repetitive, is one of the best I ever composed for an Amiga game.
 
Screenshots
  • Rogue Trooper
  • Rogue Trooper
  • Rogue Trooper
  • Rogue Trooper
  • Rogue Trooper
  • Rogue Trooper
  • Rogue Trooper
  • Rogue Trooper
  • Rogue Trooper
  • Rogue Trooper
  • Rogue Trooper
  • Rogue Trooper
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



37 colors
Commodore Amiga OCS/ECS



26 colors
Atari ST
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Retroshowcase games
Lethal Species
Music Player!
Play ZX on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Random Old Ads!
Design & developed ndial / dialtech.gr
Google+
 
Free counters!