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Game info
Amiga

Dragonstone

Dragonstone

GenreRPG
Developer / PublisherCore Design
Released1994
Media4 x disk
Rating
Graphics:8.0
Sound:7.5
Gameplay:6.5
Overall:7.0
Reviewed byndial
Dragonstone is a classic RPG released for the Commodore Amiga computers, which offers some great visuals of isometric levels, high quality sampled sounds and interesting puzzles but failed to keep the interest of the average RPG gamer due to its high difficulty and repetitive gameplay.
 
Review
DragonstoneCut a path through Agon's demonic hordes and explore vast, forgotten lands as you play the hero in this fantasy role-playing adventure, set in a top-down, multidirectional perspective across seven extensive levels. Well, there is not much to say about its story, as there is almost none about it (even in the game manual!). Starting off in a woodland, you are a brave warrior armed only with a sword. There are several puzzles to solve and in order to do that you have to visit several places, such as shops, ales etc and get information from people or even buy, sell or offer stuff that will be used in your quest. There is always available an inventory menu in which you can interact with the objects found. Along your way you can find several gold in order to be used for your exchanges.
Ok, the puzzle elements does add to the game, but you can never have too much violence. Irritating creatures such as goblins and orcs chase you all over the place. Sure, the monsters are easy enough to kill, but it is inevitable that they will hit you at some point and eventually drain you of enough energy to kill you, and although there are only about 10 different types of monsters in the entire game, this iteration makes the game extremely frustrating and a lot less enjoyable.

Graphics offer good quality and are eye pleasing. Each level is nicely designed with some tasty details. Areas such as the woodlands, the village and the castle are beautifully detailed with plush greenery, chatty villagers, mysterious magicians, sparkling ponds, woods and rivers and such like. Sprites are nicely detailed with smooth animations and fluid isometric level scrolling.
Sound is great offering a great introductory medieval-style tune and several sampled SFX during gameplay (nice touches of birdsong, screams and woody sounds) which add a great deal to the ambience, though no music.
 
Screenshots
  • Dragonstone
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  • Dragonstone
  • Dragonstone
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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