Well the title sound quite inaccurate: Karate is Japanese only, but ok, back then game (and movie) titles were far too confusing. Ok, Chinese Karate is a classic one on one martial arts fighting game, release only for the Commodore Amiga and Atari ST computers, offering some intense gameplay much like other titles of the kind.
Review
The game is a classic martial arts fighting game in which you compete in a series of one-on-one karate matches. The game offers up to 10 different movements, including jumping kick, roundhouse kick and a variety of punches and kicks, high and low. The tournament offers six fights and you control the combatant with the white robe, battling against an opponent dressed in red. Typically, in each fight you must bring the opponent's health bar to zero before the own health runs out. Be noted that there is a timer and when this goes to zero, the fighter with the better health left wins only. Opponent's difficulty gets higher as you progress to the next stages. Also between fights you engage in a bonus game in which flying balls or vases, have to be destroyed for bonus points (quite familiar to the all might International Karate+ game). Chinese Karate is a good fighting game, not offering much, but being playable enough to get your interest especially if you are fun of the Karate Kid, Budocan, International Karate etc and the like titles.
The graphics detail and color usage are certainly pretty good, but it can't satisfy with the Amiga graphics standards for sure. Sprites move pretty nice, with several frames per move whilst there is no background scrolling (just static drawings). Ok there are a few scattered animations back there (birds flying, leafs falling, flags waving etc) but nothing special here. As far as the sound, the Amiga version offers great sampled SFX (much like the Atari ST version) but also some nice in-game tunes (missing on the ST version).
Screenshots
Sounds
Intro/Menu music:
In-game music sample:
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs