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Game info
Amiga

Midwinter

Midwinter

GenreAction Strategy
Developer / PublisherMaelstrom / MicroProse - Rainbird
Released1990
Media1 x disk
Rating
Graphics:8.5
Sound:8.0
Gameplay:9.5
Overall:9.0
Reviewed byndial
Midewinter is one of the best 16bit action-strategy computer games ever released. The game is amazingly addictive and the well designed icon system makes the game a joy to play and the beautiful icy landscapes prove breathtaking back then. Published by MicroProse (USA) and Rainbird (rest of the world) only for the Atari ST/E, Commodore Amiga and PC (DOS) computers.
 
Review
MidwinterThe year is 2039 and the Earth has just been hit by a huge meteorite. It hit our planet with tremendous force, starting a chain reaction of disasters worldwide! Places as far away as London and Sydney felt the shockwaves. A giant tidal wave hit the west coast of America destroying everything that was in its path. Millions of tons of dust and dirt had risen into Earth's atmosphere due to the impact of the meteorite causing the temperature to drop dramatically. Years passed, and by 2056 it looked like we were in the beginning stages of another ice age.
A peace officer called Captain Stark is your hero. Stark and a number of other peace officers must patrol a region once known as the Azores, like the rest of the world, all the small islands have been completely covered by treacherous ice fields. The colonies there where peaceful and calm, until one day a hostile army, led by General Masters, arrived and made their base in the quite village of Sleeping Hollow. Their goal is one and only; capture the islands, and use the factories and heat mines for their own use.
You must recruit members of the original settlers and form a resistance movement. Those people don't always get along for various reasons. You must ski to the nearest bases and alert the others too. Captain Stark can also find snow mobiles, cable cars (can span the more treacherous peaks) or even hang gliding! You can use your map at any time in order to find info of the places and people you're about to visit, including terrain info etc. The terrain must be studied thoroughly in order to avoid slowdowns and decide the best way to travel into. Of course you can sabotage enemy buildings or vehicles, shoot as a hidden sniper etc but care must be taken at all times as the enemy can be ground patrolling or even being airborne too! Find scientists is a good point, then take them i.e. to radio stations so that he/she can make the appropriate arrangements in order to call up even more of your troops. There are a lot more to write about gameplay, but I think this will take several pages.
Midwinter has the scenario to drop you right in the thick of the action as a wannabe James Bond, and you must plot general Master's destruction by teaming up with people whose abilities will prove useful. A real masterpiece back then!

Graphics are really impressive that stun you from the very second you see them back then. Although all screens are made using only 16 colors on screen (same as in the ST and PC -VGA versions), still the icy landscapes look great. The icon system is also well designed as well as the mapping system too. All 3D gameplay excellent, and everything moves pretty fast having several details of the icy terrains (snowy hills, huts, forests, snow vehicles moving, airplanes flying etc).
Sound is great too, offering some sampled SFX here(shooting, explosions etc) but nothing really special.
 
Screenshots
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Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
PC MS-DOS
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
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The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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