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Game info


GenreShoot em Up
DeveloperLive Studios
PublisherMillennium Software
Reviewed byndial
Thunderstrike combines its excellent 3D graphics with some superb arcade gameplay. It's gameplay is simple to get into, and as you tear over the landscape, blasting away the many drones and ships, the smooth scrolling really takes your breath away, making the game easy to pick up! Released only for the 16bit Commodore Amiga, Atari ST and PC (MS-DOS) home computers.
ThunderStrike You are appearing for a TV show where you have to defend your home from a whole host of enemy robotic craft. Well, that popular TV program which is seen by all population from all over the galaxy is produced by the Ground Defense which combines the politics that the networks wanted to advertise, and the hardware to show of the military's might. The show is taken in an arena in which spacecrafts are fighting and certain ships leave behind energy pods, turbo boosters and shield enhancements when destroyed, which you can collect by simply flying over them. As it's a TV show the better you perform and the more dramatic your performance is determines marks what type of ship you get in next round! There are several ground installations too, and the computer controlled drones are attacking in hordes. Some of the ground installations are your, so you need to protect, some not (so you need to destroy). You may choose which craft suits you most at the beginning of the game, and any of these is equipped with sophisticated instruments such as radar that depicts in different colored dots the attacking drones and enemy or friendly installations. Do not forget to collect the pods found when drones are destroyed as they can prove useful to your craft to help you combat with the drones.
There are 50 levels in all, spread across five different planets. The controls are a little bit awkward but you soon get the hang of them, and the option screen allows you to perfect the mouse sensitivity to just how you like it. So take your time and you might just win the supreme accolade of Defender of the Ground!

The game offers a nice and fast moving 3D environment that certainly keep the game alive. The Amiga version is fast, as expected, though I would expect more colors here when compared to the Atari ST version. Crafts move fast without any scrolling glitches. Each planet offers a few details though, and it’s a shame there isn’t a bit more variety in the landscapes. Still look colorful and satisfactory.
The sound is ok, offering plenty of sampled SFX (for the Amiga version) which are pretty good and seem to go well with the game.
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Gameplay sample
Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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