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Game info
Amiga

Katakis

Katakis
GenreShoot em Up
Developer / PublisherFactor 5
Released1988
Media1 x disk
Rating
Graphics:7.0
Sound:7.5
Gameplay:8.0
Overall:8.0
Reviewed byndial
Katakis is a classic side-scrolling shoot em up, original released for the Commodore 64 computers in 1988 by Rainbow Arts (developed by Manfred Trenz). It was later converted to the Amiga by Factor 5 in 1988. The game has obvious similarity to R-Type (by Activision), and for that Activision activated a lawsuit to factor 5 for rights infringement.
 
Review
KatakisSomewhere in the outer space, there is a planet called Katakis, populated by human colonies. Advanced artificial intelligent machines have been developed from the scientists but soon enough those machines overtook the planet and captured the colonies. You, one of the survivors, must pilot an advanced fighter called DS-H75 Eagle Fighter and attack the machines and retake the planet.
The game offers a variety of power-ups that increase your weaponry and shields, but hordes of incoming flying and ground enemies are your problem. At the end of each level there is an end-level boss, which requires a lot of hits in order to be taken down. As long as you press the fire-button, an more powerful shot is available.
Well, gameplay and features are too similar to the R-Type series, and as well as most of the levels design.
The game supports a two-player mode, in which the second player controls the Force module whilst the first player controls the Eagle Fighter (quite awkward that is).
Katakis is a great shooter, and also very addictive. One of the best back then.

Graphics are good, all using up to 32 colors on screen, and offer a few nice background details from the original C64 version whilst sprites move fast and scrolling is quite smooth.
Sound offers some typical stereo SFX, but there is no music during gameplay, rather than an ambient repetitive echo sound. The introductory tune and the level-complete/loading tunes though are great!
 
Screenshots
  • Katakis
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Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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