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Game info
Amiga

Lethal Zone

Lethal Zone
GenreShoot em Up
Developer / PublisherInfernal Byte Systems / Amiga Fun (CompuTec Verlag)
Released1991
Media1 x disk
Rating
Graphics:7.5
Sound:8.5
Gameplay:8.5
Overall:8.0
Reviewed byndial
Lethal Zone is a classic side scrolling shoot em up, initially released for the Commodore 64 computers and later converted for the Amiga in 1991. Its a quite addictive shooter, it has its own style and is quite playable without being too hard or too easy.
 
Review
Lethal ZoneThe game offers four levels of intensive classic shoot em up gameplay and is one of the few back then that didn't try to copy Katakis, Armalyte or R-Type, except that when holding the fire button, an increased power shot is released. Each level has its own level design and you must fly through several landscapes avoiding crashing on fore-ground obstacles while shooting enemy hordes. Enemies vary from huge alien ships to laser-turrets and ground troops. Destroyed enemies occasionally leave behind power-ups that can be collected and increase firepower too. There is no energy bar, so a single hit will take you down and start at a certain point of the level. Extra life can be gained by reaching 50.000 points too. At the end of each level, there is a huge boss waiting for you too.
Lethal Zone is a quite addictive shooter, it has its own style and is quite playable without being too hard or too easy. Loads of aliens, loads of weapons, mean levels ass up to one immensely satisfying game. Unfortunately is sort, and only 4 levels are available.

Graphics are nice, offering detailed enough backdrops, which differentiate to each level. There are no special graphics FX here such as multi parallax scrolling, but everything look and move quite good. Sprites are nicely designed and move pretty fast on screen too.
Sound-wise it's top notch though and it does its purpose well. Each level offers a unique tune whilst are several high quality SFX including awesome explosion sounds, laser firing etc. The introductory tune is among the best I ever heard on an Amiga game.
 
Screenshots
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Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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