Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
OnLine members
Currently: 29
Play old-school now!
Partners!
Retro Partners!



Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
Total hits!
Flag Counter
 
Game info
Amiga

Naughty Ones

Naughty Ones
GenreArcade Platform
Developer / PublisherMelon Dezign / Interactivision
Released1994
Media1 x disk
Rating
Graphics:7.0
Sound:7.5
Gameplay:8.0
Overall:8.0
Reviewed by
Naughty Ones is an original, enjoyable and challenging platform romp, offering some cute visuals and sound and mainly, great playability. The game was released only for the Commodore Amiga computers (OCS and AGA chipsets).
 
Review
Naughty OnesOn a sunny afternoon, the two little naughty brothers John and Jim, were playing with their rubber balls in the fields near their home. The summer holidays had begun and they were jumping around with no other worries in life than who they were going to tease. But all of a sudden the sky darkened, the birds stopped singing, and a chilly wind sweeped over the landscape! A powerful beam lit up everything around them, and gravity seemed to change direction. In a whirlpool of colours and light, the two brothers kept falling, completely loosing track of time, place and dimension. They were captured in a surreal reality, and nobody was going to help them getting back into this world, except you, hopefully!
You control John or Jim or both (the game can be in one or two player mode) and guide them through five worlds on a quest to defeat the evil king. The worlds consist of linked rooms, and you must find a key in each of them to progress to the next. Each world is full of deadly surprises, including deadly pits and several nasties, related to the level story-line, including robots, blobby things, soldiers, plasma balls, mummies, crocodiles, spiders, birds etc. John and Jim must jump on several platforms, collecting power-ups and shooting with their rubber balls the enemies until the exit key is reached. Some of the nasties need split-second timing to be dispatched, otherwise one touch from the assorted opponents and you go back to the start of the screen losing a life instantly. Fortunately, bad guys don't come back after you've killed them and only the indestructible hazards remain (pits, spikes etc). Power-ups can increase your firepower, having more accurate hits. Occasionally you will stumble over a hidden bonus room or need to find a switch to uncover a hidden platform.
This engaging and intriguing platform game's greatest strength is its great gameplay.

The levels are nicely drawn without offering any special advanced techniques (multi-scrolling, EHB coloring etc) and the sprite animation is smooth. Each level has its own details and uses up to 40 colors on screen (32 for the play area and a few for the top infos - scoring, health etc). Note that for the Amiga AGA chipset version there're more than 70 colors on display, but you wouldn't really notice unless you were looking for them.
The sound is as expected in a typical arcade platformer, featuring cute in-game tunes (related to the level theme) and a few nice SFX in stereo.
 
Screenshots
  • Naughty Ones
  • Naughty Ones
  • Naughty Ones
  • Naughty Ones
  • Naughty Ones
  • Naughty Ones
  • Naughty Ones
  • Naughty Ones
  • Naughty Ones
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



46 colors
Commodore Amiga OCS/ECS



64 colors
Commodore Amiga AGA
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Retroshowcase games
Lethal Species
Music Player!
Play ZX on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Random Old Ads!
Design & developed ndial / dialtech.gr
Google+
 
Free counters!