In the first mission, which takes place in the Gulf of Oman, to complete a level you must plant detonators on all the Stinger missiles and leave before the current limit expires. The second mission takes place to Beirut, in which their objective is to rescue the crew of a recently shot down helicopter but again you must plant detonators on all the Stinger missiles found. The location is secret and so is the whereabouts of the captives.
Each mission is split into 8 separated levels. Each screen is made up of several platforms, ladders, crates, lifts, explosives and the extremely vigilant enemy guards. Ok, the guards are not responding like in other platform shooter games (running and shooting around). Those guys twist their heads to survey the surrounding area and if catch sight of you, they open fire, usually with a great deal of accuracy! Approach those with caution and make move while heads are turned. You start the game with a hand gun, but this can be replaced by a number of weapons found in specific crates (shoot to reveal) but all being of limited ammo, such as M-16 assault guns (better fire-rate), flame thrower and rocket launcher (which wipes out everything). Your SEAL can grab onto a platform and swing or pull himself up, which helps creeping up on the enemy guards!
Gameplay is ok, but gets very frustrating in places and losing all of your five seals easily, due to the extreme accuracy of the guards or by falling from high grounds. Add to that, the game plays in flip-screen mode which is rather annoying I think, especially when guards or deadly pits are found in the beginning of the screens. The game plays in flip-screen mode which is rather annoying I think. Navy seals is a quite interesting gameplay but due to its extreme difficulty never being a top choice of the genre.
The animation of the sprites cannot be faulted and the graphics throughout are of a very high standard. I would expect more variety in details though, as the screens look rather repetitive in detail. The game plays in flip-screen mode which is rather annoying I think. The Amiga version is almost identical in graphics when compared to the Atari ST version, offering almost the same amount of colors, but scrolling and animation is smoother here.
Sound is ok, resulting in several high quality sampled SFX but unfortunately there is no music during gameplay. The introductory tune though is nice.