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Game info
Amiga

Navy Seals

Navy Seals
GenrePlatform Shooter
Developer / PublisherOrion Pictures Corp / Ocean Software
Released1991
Media1 x disk
Rating
Graphics:7.0
Sound:7.0
Gameplay:7.5
Overall:7.0
Reviewed byndial
You take control of five SEALS and assigned two top secret missions which could only be accomplished by a team of such highly trained specialists. Destroy the stolen Stingers, rescue the captured helicopter crew, and get home alive. Navy Seals is not a classic platform shooter but need strategy and patience in order to fulfill the objectives. The game was initially released on the Amstrad CPC, Amstrad GX4000 and Commodore 64 in 1990 and a year later for the ZX Spectrum, Game Boy, and the 16bit Atari ST and Amiga computers.
 
Review
Navy Seals In the first mission, which takes place in the Gulf of Oman, to complete a level you must plant detonators on all the Stinger missiles and leave before the current limit expires. The second mission takes place to Beirut, in which their objective is to rescue the crew of a recently shot down helicopter but again you must plant detonators on all the Stinger missiles found. The location is secret and so is the whereabouts of the captives.
Each mission is split into 8 separated levels. Each screen is made up of several platforms, ladders, crates, lifts, explosives and the extremely vigilant enemy guards. Ok, the guards are not responding like in other platform shooter games (running and shooting around). Those guys twist their heads to survey the surrounding area and if catch sight of you, they open fire, usually with a great deal of accuracy! Approach those with caution and make move while heads are turned. You start the game with a hand gun, but this can be replaced by a number of weapons found in specific crates (shoot to reveal) but all being of limited ammo, such as M-16 assault guns (better fire-rate), flame thrower and rocket launcher (which wipes out everything). Your SEAL can grab onto a platform and swing or pull himself up, which helps creeping up on the enemy guards!
Gameplay is ok, but gets very frustrating in places and losing all of your five seals easily, due to the extreme accuracy of the guards or by falling from high grounds. Add to that, the game plays in flip-screen mode which is rather annoying I think, especially when guards or deadly pits are found in the beginning of the screens. The game plays in flip-screen mode which is rather annoying I think. Navy seals is a quite interesting gameplay but due to its extreme difficulty never being a top choice of the genre.

The animation of the sprites cannot be faulted and the graphics throughout are of a very high standard. I would expect more variety in details though, as the screens look rather repetitive in detail. The game plays in flip-screen mode which is rather annoying I think. The Amiga version is almost identical in graphics when compared to the Atari ST version, offering almost the same amount of colors, but scrolling and animation is smoother here.
Sound is ok, resulting in several high quality sampled SFX but unfortunately there is no music during gameplay. The introductory tune though is nice.
 
Screenshots
  • Navy Seals
  • Navy Seals
  • Navy Seals
  • Navy Seals
  • Navy Seals
  • Navy Seals
  • Navy Seals
  • Navy Seals
  • Navy Seals
  • Navy Seals
  • Navy Seals
  • Navy Seals
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



30 colors
Commodore Amiga OCS/ECS



28 colors
Atari ST
 
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
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The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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