Nicky Boom is a bouncy, cutey, platforms and power-ups galore, offering cute garish landscapes, jumping on strange creatures of varying size and collecting power-ups. Released only for the Commodore Amiga, Atari ST and PC (MS-DOS) computers.
His grandfather has been captured by the cruel witch Zoldrane, which is keeping him locked in a dark dungeon. Nicky hopes to get from the old man the secrets of the forest tribe he is the guardian of. To stop Nicky to find its grandfather, the witch has changed the peaceful inhabitants of the woods into monsters as evil as her. She told them to watch around her castle. But Nicky does not give up, and starts its adventure to the ugly witch castle. Help him to get around the traps and to free his grandfather! Basically here is a pleasantly executed, very playable bounce-around with a few neat puzzles chucked in. Nicky has to make his way through 8 levels of rib-tickling bugs, spiders, killer snails, birds and an assortment of other nasties. His is armed with an array of weaponry and power-ups, such as bombs. As long as you hold down the fire button, Nicky will throw a more powerful bomb destroying everything around or even opening certain doors. Collecting various objects (most of them being left from dead nasties) such as sweets, cakes, bonbons gives Nicky extra health and more powerful bombs.
Graphics are nice offering some smooth sprite animation and colorful backdrops with various details. The Amiga version is smoother than the ST version and does not play in flip-screen mode. I liked the color gradients at the background skies here and the Amiga version more than 70 colors on screen! The Amiga version offers some of the best tunes ever heard in a platform game here, along with some excellent sampled SFX.
In-game music sample:
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CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs