Indiana Jones and Sophia Hapgood, must find the city first and end the Nazis evil plan. But a nasty Nazi agent, Herr Kerner, is trailing them. Kerner escapes from Indie's office after a hilarious intro sequence. Indie realizes that an important artifact for the Atlantis journey is missing, and sets off to find Sophia and travel together in order to stop Kerner finding first the legendary city before everything gets wrong. Travelling all over the world is something that Indiana must do as the game progress, including several places such as known cities in Europe, US, North Africa and Asia. Indy even needs to travel in the Greek islands, including Thera and Crete! Numerous screens scroll left and right, revealing larger scenes.
With Fate of the Atlantis, LucasArts introduced an innovative gameplay system in which, not only the usual point-and-click interface with a control panel at the bottom of the inventory is used, but Indy can fight with characters, like in a usual action fighting game (with stamina bars etc)!
The interface is simple and quite effective and offers the feature to form commands to interact with the game by clicking on verbs and objects much like the famous Monkey Island 2 game. During conversations, select one of five possible responses, including plenty of snappy Indy one-liners.
In short, fate Of The Atlantis is a very good graphics adventure which contain enough puzzles for most seasoned fans, and last long enough to justify the money spent on it back then. The game is spread over one of the largest playing areas ever seen back then in an Amiga adventure and can be completed in up to three ways. With its three different solution paths, superb graphics, and touches of humor, it set a standard at which other had to aim.
Unfortunately, if you had an Amiga with a single drive or a non-hard drive machine back then, the game loading was extremely frustrating and almost impossible to play! An 11 disk swap was a horror from start to finish.
The graphics are little short of stunning! The Amiga version offers up to 32 colors on screen in the gameplay area (were characters move and interact) along with a few more colors for the control panel. It is found to be up to 40 colors on screen. Note that the PC version runs in VGA mode only an offer up to 256 colored screens! All screens are impressively drawn, depicting really stylish the visiting landscapes that Indy comes across, whilst characters move pretty smooth with some great (and funny at times) animations. Note that in the Amiga version the character animations occasionally run slow in contrast to the PC version which runs smooth at all times.
Sound is great too and starts with the original Indiana Jones series music. It also offers some nice tunes interacting with the scenes (the so called iMUSE innovating system - interacting music under sound effects which was also used in Monkey Island 2 game). Adding the fact that the game has no sound FX here (the PC CD-ROM version offers full sampled speech), acoustical the game is rather poor for an Amiga game and probably due to the RAM and space limitations of the hardware although the 11 disk package!