Dogs Of War is another 'shoot everything on sight' style game, that looks much like Commando and Ikari Warriors. The game was developed by Elite back in 1989 for the Atari ST and Amiga home computers.
You are a mercenary whose only purpose is to make money, so you sign contracts with various organizations and individuals around the world in order to save captives, to kill targets or even destroy whole armies. Your soldier is a red-neck veteran (much like Rambo) and has all the potential to fight through various terrains (forests, lakes and more) against dozens of enemy forces, tanks and cannons. You have a large collection of weapons to choose from, starting from simple pistols to even rocket launchers. In this game nothing's for free. That's why you need to collect the rewards by completing your missions and buy new 'toys' and ammunition. It's obvious that Elite created this game having in mind their all-time-classic Commando video game. You can enjoy this game either alone or with the aid of a friend in 2-players mode!
Dogs of War for the Amiga is identical in graphics to the Atari ST version, having slightly more colors only at the static (main menu and loading) screens whilst the gameplay area is larger in analysis (320x256). Gameplay screens offer up to 16 colors on screen, and although I expected more colors in the Amiga version (at least 32), still graphics look pleasant. The whole action is fast, without bothering the Amiga chips. Sprites and background scrolling move smoothly without glitches. The sound FX are pure digitized samples from real guns, giving an extra feeling of 'combat'. Note that each gun you use has its own sound FX. Apart from gunfire, there are additional FX like soldier screaming, explosions and more, while the in-game music (same used in the intro) is a very 'vivid' score composed by the famous David Whittaker and presented in stereo for the Amiga computers.
In-game music sample:
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CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs