|Play old-school now!|
|Erik is a game that borrows the style of Rainbow Islands and Rick Dangerous (!) platform games, offering simple gameplay without the need to have stunning visuals and sounds. It is quite playable but fails to impress. The game was release only for the Commodore Amiga and Atari ST home computers.|
STORY / GAMEPLAY
Erik's mission is simple: you control a young Viking named Erik through 28 levels of scrolling mayhem, shooting or avoiding enemies and watching for deadly obstacles (like spikes etc). Each level has a time limit so you have to find your way out before everything turns ... fast and furious! There are plenty of jewels to collect and make some serious cash and loads of power-ups to buy from various shops during your quest. The game plays much like Rainbow Islands, moving from top to bottom or vise versa on each level, in order to get the necessary key and open the exit door. You need to jump onto several platforms to get to a higher or a lower platform, which gets rather frustrating at times, as you can easily fall all the way down! Each level is full of traps (like on the Rick Dangerous title). Overall, Erik is fun but also far too simplistic. After the first few levels, some hard to detect and avoid traps -like falling spikes and flying arrows- appear. Then, the gameplay becomes more frustrating than fun, but difficulty level aside, Erik is a cool platformer.
GRAPHICS / SOUND
Technically, the game does not offer stunning visuals or superb sounds. Everything looks simplistic, minimal and moves smoothly. The sound effects are fair but there is no any in-game music, which is rather awkward for an Amiga game. The intro tune is nicely done but it's nothing special! Of note: The Amiga version is identical to the Atari ST counterpart!
|CPU: Motorola MC68000 7.16 MHz|
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
|12bit RGB 4096-colors palette |
(32 to 4096 colors on screen)
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