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Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
Amiga

Street Fighter II

Street Fighter II
GenreFighting
Developer / PublisherCreative Materials / U.S. Gold
Released1992
Media4 x disk
Rating
Graphics:7.0
Sound:8.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
Street Fighter 2 (aka SF2) is the sequel to Capcom's 1987 smash hit fighting game Street Fighter! SF2 was released in 1991 for the arcades and later converted to almost all home computers and consoles!
 
Review
Street Fighter IISTORY / GAMEPLAY
As in every fighting game out there, in Street Fighter 2 you have to fight your opponents in a one-on-one close-quarter martial arts combat. The objective in each round is to deplete the opponent's vitality before the time runs out. You either win or lose, depending on the way you play this game and how good you are in controlling the character (and his or her powers) you choose. In case both fighters simultaneously knock each other out, then you have a "double KO" and in case the time runs out with both fighters having equal vitality left, then you call it a "draw". When a "draw" occurs, you'll have to fight some additional rounds until one of the two fighters is down for good. Street Fighter II gives you the option (as opposed to its predecessor) to select a fighter among multiple characters from different countries and different distinct fighting styles and special moves. The game is credited for initiating the fighting games' "craze" that "hit| the video games market during the 90s! Unfortunately US gold were not among the best dev teams in producing arcade style games on the Amiga and this tame effort continued that trend. The gameplay is somewhat sluggish while the controls are not responsive enough given how limited they are. Also, constant loading times and disc swapping prevent gameplay to run properly. I believe that such a game can be easily handled by the Amiga hardware and could be way better. But that's not the case here. Overall, SF2 is not too bad but neither a "hot" conversion for the 16bit home computers with the exception of the PC conversion which plays and feels a bit better.

GRAPHICS / SOUND
The graphics are fine on the OCS/ECS Amiga systems, running in 32 colors on screen though; they could have been a lot better. Just like the Amiga conversions of the Mortal Kombat series, the game leaves a lot to be desired. The Amiga custom chips could easily handle better graphics (remember the Body Blows series!) easily and flawlessly. But still, in Street Fighter 2 most of the original (coin-op) details are found in each fighting stage, although a few animated candies at the backgrounds are missing. The sprites are nicely drawn and all taken from the original arcade, with superb animation but a frame-rate that lags often, another awkward problem for an Amiga game (I should not refer to the Atari ST conversion, in which the things are way worse)! The sound features digitized SFX and several in-game tunes taken from the original. Fortunately the game's sound is superb in quality thanks to the Amiga sound hardware.
 
Screenshots
  • Street Fighter II
  • Street Fighter II
  • Street Fighter II
  • Street Fighter II
  • Street Fighter II
  • Street Fighter II
  • Street Fighter II
  • Street Fighter II
  • Street Fighter II
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



32 colors
Commodore Amiga OCS/ECS



16 colors
Atari ST



112 colors
PC MS-DOS



166 colors
Sharp X68000
 
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
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The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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