Total reviews!
Handheld: 57
16/32bit Computers: 676
8bit Computers: 395
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 28
OnLine members
Currently: 6
Play old-school now!
Partners!
Retro Partners!



Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
Total hits!
Flag Counter
 
Game info
Amiga

Body Blows

Body Blows
GenreFighting
DeveloperTeam17
PublisherTeam17
Released1993
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Body Blows is a great 2D fighting game, released in 1993 by Team 17 only for the Commodore Amiga (OCS/ECS and AGA) and PC (DOS).
 
Review
Body BlowsSTORY / GAMEPLAY
Fight your way through and be the winner! Simple as that! In Body Blows, there are 11 different fighters to choose from. On 1-player mode You can play as 1 out of 4 characters: Nik, Dan, Junior or Lo Ray. On the other modes, the players can select among 10 characters. The game requires at least 1MB of RAM and it utilizes the extra memory installed on the system. Body Blows is directly compared to the more popular and long time successful Street Fighter II, with many worldwide reviews suggesting it's a better game (at least on the Amiga). The gameplay is fighting typical: fight and KO the opponent at all costs. The special moves of each character are easy to learn. The controls are flawless and they don't require gamers to make a multi-button combination to unleash a special move. All you have to do is to hold the fire button and release! Body Blows is truly an addictive game and offers great playability, especially when played with two players!

GRAPHICS / SOUND
The graphics are awesome on the OCS/ECS Amiga (using 32 colors on-screen), with superb character animations and well drawn backgrounds. Comparably, the Amiga AGA chipset uses way more colors (up to 256 on-screen) and presents more graphics details on each fighting scene. Comparisons aside, both OCS and AGA versions look and play equally pleasant. The sprites move fast with many frames of animation, while the backdrops depict a variety of nice details such as temples, fighting rings and more Soundwise, the game offers some great music and karate-movie-style digitized sound effects! Overall the game's sound is brilliant and probably among the best found on the Amiga fighting games scene.
 
Screenshots
  • Body Blows
  • Body Blows
  • Body Blows
  • Body Blows
  • Body Blows
  • Body Blows
  • Body Blows
  • Body Blows
  • Body Blows
  • Body Blows
  • Body Blows
  • Body Blows
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms
Commodore Amiga AGA
Commodore Amiga OCS/ECS
PC MS-DOS
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Retroshowcase games
Lethal Species
Music Player!
Play ZX on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Random Old Ads!
Puzzle!
Design & developed ndial / dialtech.gr
Google+
 
Free counters!