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Game info
Amiga

The King of Chicago

The King of Chicago
GenreAction adventure
Developer / PublisherMaster Designer Software
Released1987
Media2 x disk
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
The King of Chicago was first developed by Doug Sharp on the Apple Macintosh computers, then limited to a monochrome display, using graphics based on digitized images of clay models. The game was then given a complete visual redesign by the in-house Cinemaware art team and published by Master Designer Software initially on the Amiga in 1987. It was then ported to other systems staring from 1988 and was eventually released for the Apple IIGS, Atari ST, PC (DOS) and Sharp X68000.
 
Review
The King of ChicagoScarface Al Capone has been removed for an extended vacation in Alcatraz, leaving his Southside gang in the hands of the dangerous Tony Santucci. Pinky Callahan is a rising mug in the Northside organization, sick of Chicago's bloody civil wars and second in line for the Northside leadership. Ahead of him are the discredited Old Man and his chief advisor Ben; both of whom can be persuaded to stand down...
The action begins in 1931 and ends in 1934, the year leaders of organized crime held a meeting in New York to form the national Syndicate. Pinky thus has three years to establish such a commanding position in Chicago that gang wars are a thing of the past.
King Of Chicago is great, plot is interesting but what really pisses me off with it is the disk swapping!

The Amiga version offers a bit better visuals here when compared to the Apple IIGS and Atari ST versions, mainly by using more colors on screen (up to 32). Graphics here are identical to the Sharp X68000 version. Although running in up to 32 colors on screen, graphics combine beautiful evocative still images with detailed and appropriately grim characters similar to the other versions and adding a few extra details to the (Macintosh) original. In some cases during conversations, simple animations are involved such as, leaps and hands moving etc. Also the shooting-gallery or the bombing (!) screens are nicely drawn and animated. The Amiga version runs faster too when animated screens comes up..
Sound is also good, offering a fully convincing 30's feel with several tunes along with some sampled SFX (gun-fire, explosions, screams etc).
 
Screenshots
  • The King of Chicago
  • The King of Chicago
  • The King of Chicago
  • The King of Chicago
  • The King of Chicago
  • The King of Chicago
  • The King of Chicago
  • The King of Chicago
  • The King of Chicago
  • The King of Chicago
  • The King of Chicago
  • The King of Chicago
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



16 colors
Apple IIGS



32 colors
Commodore Amiga OCS/ECS



4 colors
PC MS-DOS



2 colors
Apple Macintosh



32 colors
Sharp X68000
 
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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