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Game info

Xenon 2 Megablast

Xenon 2 Megablast
GenreShoot em Up
Developer / PublisherThe Assembly Line / Image Works
Media2 x disk
Reviewed byndial
Xenon 2 Megablast is the sequel of Xenon shoot em up, and was originally designed by The Bitmap Brothers (although coded by The Assembly Line) for the Amiga and Atari ST computers in 1989. Short after it was converted to the PC (MS-DOS), Sharp X68000, Acorn Archimedes and various game-consoles such as Sega Master System, Sega Mega Drive and many more. Although its' great visuals and super sound, the game is widely regarded as one of the most difficult shoot em ups of the Amiga and Atari ST game era of the 1990s.
Xenon 2 MegablastXenon 2: Megablast takes up the battle straight after the original Xenon wars. The Xenites had no option except that of retreating and regrouping, but they are threatening to disrupt the dedicated balance of time. They have returned with a plan to wipe out the player's history by planting four bombs in space-time areas. It is up to you to blast your way through five levels, eradicating the oncoming Xenite forces. Each level depicts a different time zone in Earth's evolution, and the Xenites have armies in each of the zones which, if you fail to eliminate fully, will irrevocably alter our history! The enemies are mostly various nondescript organic creatures, plants, bacteria-like lifeforms, though the final levels feature robotics, mechanical enemies, and various artificial hostile entities.
The game relying heavily on power-ups, which may be gained by shooting power-up containers that appear. When an enemy (or a wave of enemies are destroyed) will also leave behind credits in the shape of bubbles which can be used later at a shop to buy (or sell) more fire-power. The shop appears mid-level and at the end of the level.
Unlike the craft you piloted in the original Xenon, this ship cannot transform into a tank, but now it houses more facilities for extra weapons.
Although a well polished shoot em up, the action is just seemed too frantic and at times, gameplay becomes rather frustrating. Of course there are a few flaws in gameplay, especially with collision detection here, but these objections are thoroughly trounced by the simple experience of it. Xenon 2, like the original Xenon, is tough, but it plays extremely well, and knocked back then many contenders to its throne straight out of the skies!

The graphics are superb here although running only in 16 colors on screen (rather awkward for an Amiga game). The three-layer parallax scrolling and the organic-style graphics certainly live up to the hype. The screen scrolls extremely smoothly, bringing with it wave after wave of superbly detailed aliens and backdrops. The end-level guardians are really something too!
The game features a David Whittaker version of Bomb The Bass' Megablast - Hip Hop on Precict 13 Mix music. During gameplay, this tune suits the game perfectly. There are several sampled SFX of explosions, laser-firing etc. I found the Amiga music more appealing though when compared to the Sharp X68000, probably due to the faster tempo found in the X68000 version which sounds to me a bit awkward when compared to the original tune. But unfortunately, due to the 4 channel sound limitation here, half of the music channels are skipped when SFX come in.
  • Xenon 2 Megablast
  • Xenon 2 Megablast
  • Xenon 2 Megablast
  • Xenon 2 Megablast
  • Xenon 2 Megablast
  • Xenon 2 Megablast
  • Xenon 2 Megablast
  • Xenon 2 Megablast
  • Xenon 2 Megablast
  • Xenon 2 Megablast
  • Xenon 2 Megablast
  • Xenon 2 Megablast
Intro/Menu music:  In-game music sample:
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms

16 colors
Sharp X68000

16 colors
Commodore Amiga OCS/ECS

16 colors
Atari ST

16 colors
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
comment on 2019-03-11 11:56:59
alex76grJoin Date: 2017-03-19
Αν δεν ήταν το collision detection ότι να ναι, θα μου άρεσε περισσότερο.
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